Simulation of Life: How E-Lit Creates Empathy

GALATEA

Click to play Galatea

    From Emily Short, a key author in the world of electronic media, comes Galatea, one of her first works. Galatea is a question and answer based textual work of interactive fiction. The premise is much like the game play, simple, but grows increasingly complex the more you look into it. You enter a lone, dark hallway with nothing in it save for a statue with her back turned to you. She speaks to you, “They told me you were coming”. From there, it’s you asking her questions and telling her about things until you either give up or reach one of multiple endings.






    For about two minutes past the five minute mark, Emily Short tells an audience about why Galatea works and what qualities about it make it functionally successful in getting it’s points across vs. what made it a more flawed experience.
 


    Galatea is whatever you want her to be. She changes based on your actions and you only get information from her if you ask the right questions. Galatea is a two sided coin. One side has freedom and the other side represents constraint. Together they work to create empathy. (Click HERE to find out how this concept works in JR Carpenter's Entre Ville.)

John Dominicos

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