Play + Creativity
P lay happens in a space removed from everyday life. When one plays, one explores alternative futures, experiments with identities and methods in such a way where the consequences of failure are mitigated or removed and the imaginative possibilities are enhanced. Creativity is sometimes a consequence of play and other times a playful approach to serious problems. This section presents cases where civic life is facilitated through deliberate acts of play or creativity, either through games, speculative design, or digital storytelling.
CASE STUDIES:
Aliens on Campus This case study describes the development of a “Confucius says"- meme-inspired, technology-enhanced Alternate Reality Game (ARG) program for student induction purposes at a higher education institution in South Africa...Hollow In this case study we explore how providing access to digital tools, training and creating an online space for sharing stories enabled citizens in an Appalachian community to work together to (re)claim and (re)discover the power of their voices as well as some of the barriers we encountered in the process...Election Memes Participatory culture handed the 2012 U.S. presidential election season a bumper crop of political memes. These “election memes," largely in the form of image macros, took sound bites from the candidates’ debates and speeches and turned them into “digital content units" of political satire “circulated, imitated, and/or transformed via the Internet by many users," to paraphrase Limor Schifman’s definition of “internet meme" (2013, 177)...Nashville: Building Blocks Nashville: Building Blocks (NBB) enables youth participants to engage with local, spatial issues in the Nashville, Tennessee community. Housed at the Nashville Public Library, yet available via server from others settings, the program employs the video game Minecraft (Mojang 2010) to immerse youth in collaborative, deliberative gameplay as they imagine, develop, and build a digital version of an idealized Nashville cityscape...Singapore Memory Project: Producing Public Memory through Social Media The Singapore Memory Project (SMP) is a national initiative, led by the Singapore Ministry of Information to collect, preserve and provide access to Singapore’s culture and history. The portal aims to build a collection of national cultural content and make it available to wider global audiences for discovery and research as a place to build “a culture of remembering" ...Connecting Across Oceans Over Air
As air pollution engulfed the Salt Lake valley once again in the winter of 2014, students, activists, engineers, and residents joined artists from Beijing (and Taiwan) on the University of Utah campus to begin a visual conversation about an issue both cities face—smog. This conversation quickly became an international one that moved from the gallery space in Utah to cities in China, Europe, Japan, and the United States…Alternative 13 News: a new way to involve young citizens in NGDO cooperation work through social media and gaming Anesvad launched a project called Alternative 13 News with the purpose of finding new ways to involve society in international cooperation projects that would go beyond the traditional financial contribution and would aim at testing new communication strategies in the area of cooperative work…ARTiVIS: Appropriating Surveillance Technology for Environmental Awareness and Protection ARTiVIS - Arts, Real-Time Video and Interactivity for Sustainability - is a collective research project that brings together artists, technologists and activists to explore how art and technology can foster environmental awareness and protection...
Another Promise’s Digital Civic Network and Samsung
Another Promise, a South Korean film released in 2014, describes a father seeking justice in the courts after his daughter died of leukemia contracted at a Samsung semiconductor plant where unprotected workers were exposed to toxic chemicals...
The National Park Service created a partnership in 2009 with a team of scholarly researchers (from Washington State University, Texas Tech University, Portland State University, and University of Hawaii) as well as engaged practitioners and community volunteers in the Pacific Northwest for the interpretation of the Fort Vancouver National Historic Site…
United Colors of Dissent" is a data-driven performance designed for live public interaction using mobile phones and public displays. The performance intends to capture the linguistic and socio-cultural profile of different communities in urban environments during live events by creating real-time visualizations that can map the prejudices, assumptions, and biases we may have about each other…
Pimp My Carroca" is a Brazilian civic crowdfunding campaign started in 2012 by Mundano, a 27-year-old graffiti artist who wanted to draw attention to the position of Sao Paulo waste pickers and highlight the contribution they make to the city's sustainability... Race to the White House highlights how geocaching was used to sustain civic learning opportunities for youth. Through a program developed by Global Kids Inc., participants engaged in a summer-long process of finding, placing, and interacting through the geocaching network, all while discussing electoral topics. This case study can offer pictures, examples, and a theoretical grounding for how civic learning can be uprooted from books and digital screens for learners today... This case study describes "Terra Incognita: 1000 Cities of the World," a serendipitous global news recommendation system designed to help people out of their personalized media filter bubbles...
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