Thanks for your patience during our recent outage at scalar.usc.edu. While Scalar content is loading normally now, saving is still slow, and Scalar's 'additional metadata' features have been disabled, which may interfere with features like timelines and maps that depend on metadata. This also means that saving a page or media item will remove its additional metadata. If this occurs, you can use the 'All versions' link at the bottom of the page to restore the earlier version. We are continuing to troubleshoot, and will provide further updates as needed. Note that this only affects Scalar projects at scalar.usc.edu, and not those hosted elsewhere.
ChroniclesMain MenuIntroduction to ChroniclesAn introduction to Chronicles with detailed information about the projectSuper Nintendo Entertainment System ReleaseSNES Release's Opening PagePlaystation Re-ReleaseOpening page for Playstation re-releaseNintendo Dual System Re-ReleaseOpening Page of the Nintendo Dual System re-releaseMobile iOS and Android Re-ReleaseOpening Page of Mobile iOS and Android re-releaseTraversals and Interviews DocumentationThe documentation used for the traversals and InterviewsAuthor and Contributors' BiosThe bios of those who authored and produced PathfindersMadeleine Philbrook793490c7e41f4e0efe523b50970c1632a02f214bNouspace Publications | Washington State University Vancouver
Chrono Trigger PlayStation Traversal - Part 2
12015-08-03T17:40:35-07:00Madeleine Philbrook793490c7e41f4e0efe523b50970c1632a02f214b54971Chrono Trigger PlayStation Traversal - Part 2plain2015-08-03T17:40:35-07:00Madeleine Philbrook793490c7e41f4e0efe523b50970c1632a02f214b
This traversal of Stephen Scoville took place on Tuesday, July 14, 2015 in the MOVE lab at Washington State University of Vancouver. It is divided into two videos.
By traversing through the PlayStation re-release, we capture the experience of Chrono Trigger as it was intended for the next generation of North American gaming audiences. We witness the preservation of reactive culturalization undertaken through the localization of physical documents and in-game text, as well as the way in which the North American version was bundled with Final Fantasy IV— in what is called Final Fantasy Chronicles. In fact, the full preservation of added content is also seen, in the form of animated cutscenes.
Chrono Trigger PlayStation Traversal, Part 1, Stephen Scoville
Chrono Trigger PlayStation Traversal, Part 2, Stephen Scoville