Critical Theory in a Digital Age, CCU, ENGL 483 2017Main MenuTheory, English 483, CCU, 2017Alisha Petrizzo, Reproducing a ClassicTaking a look at how film can enhance or distort the authenticity of its original literature formatJocie Scherkenbach, Real Identity in a Virtual World: How Social Media Affects IdentityUsing the idea of cyborgs, as defined by Donna Haraway's "Cyborg Manifesto" the comparison is made between these cyborgs and social media users and how the public and private space converge and diverge within these spaces in order to form new and differing identities than the real-world identity.Kaitlin Schell, Electracy in #BlackLivesMatter and #MeTooMainstream hashtags that represent a movement in the physical world are explored in terms of Gregory Ulmer's theory of electracy and connotations.Kayla Jessop, The Uncanny Valley: Observations on Cyborgs within the Film IndustryA scholarly observation on how film industries use Freud's idea of the uncanny and the uncanny valley within cyborgs and computer generated animation.Bilingualism Through An Electronic Hypertext and The Baroque Simulacrum it Creates By: Lindsey MorganBy: Lindsey MorganMarcus Kinley, The Uncanny in Flatliners (1990)Tiffany Hancock, The Panopticon of CommoditiesYaicha Ocampo - Marx's Favorite LatteThe relationship between the simulacrum and the fetish commodityLeila Hassak-Digital Labor Through The Dystopian Film Hunger GamesElizabeth Tabor, From 'Token Girl' To 'Leading Lady'How The Rise In Female Fans Affects Modern Popular CultureKyle Malanowski, The Uncanny WithinVictor Cocco , The Wonderfully Mysterious World of the UncannyIntroductionAriel Ellerson : The Public Sphere's Effect on Social Media and ChurchTiffany Whisenant, Cyborg ProsthesisLooking at how technology is used to augment ourselves and how technology becomes extensions of our body and soul.Jen Boyle54753b17178fb39025a916cc07e3cb6dd7dbaa99
1media/pieces11.pngmedia/pieces 3.jpg2017-11-16T07:30:39-08:00Pieces of Herself34Example with electracyimage_header2017-12-15T07:12:47-08:00Pieces of Herself by Juliet Davis is a literary hypertext that requires readers to simultaneously navigate through an analog and digital sphere in order to construct the female gender identity.
The simulation consists of images and audio of both public and private environments that reflect different components of gender identity. Some examples are the shower, work and kitchen.
The blurred barrier between the analogue interface and digital program allow readers to decide and select which “pieces,” or identities, will compile the female dress-up doll from each environment. This interactive aspect of the game helps to “reconceptualize materiality as the interplay between a text’s physical characteristics and its signifying strategies” (Hayes).
How does this relate to fetishized simulacrums?
The dress-up doll itself is actually a simulacrum because, even though it is not tangible, it becomes a physical representation of female gender identity.
Users of the program also adhere to Marx’s definition of laborers by imprinting their own idea of what a female should be by clicking and dragging objects into the dress-up doll.
For example, in the kitchen, readers have the option of selecting an image of a flame. Once they drag and place the image into the doll, audio of a woman begins to play. This technique is a “bilingual practice that breaks the conventional link between phoneme and written mark, forging new connections between code and English” (Hayes). The audio explains how, if she could be any food, she would be a nut-filled butterhorn pastry of her mother-in-law’s recipe. The pastry takes all day to make because they are full of “tender love and care” and, when you eat them, they “melt in your mouth."