DHSI Final ProjectMain MenuIntroductionOverviewProject Planning - Before You Get StartedSteps to go through when planning your digital projectProject Planning - Organizing Your StuffHere are steps to help you start your project in a structured wayResource FormatsAn overview of the different resource types used in digital projects and best practices for their preservation and access format recommendationsMethods of PreservationAn overview of three different methods for preservation of items and projectsDocumenting Interactive ProjectsA discussion of the unique challenges when preserving an interactive projectResourcesCollection of online resources related to DH contentAbout the AuthorsInformation about the AuthorsPaula S. Kiser08e1af8563bb12ee9478cd3b99b74b5ce65390fbNouspace Publications | Washington State University Vancouver
Lions at the Stone Bridge of Mount Tiantai
12018-06-14T22:29:25-07:00Paula S. Kiser08e1af8563bb12ee9478cd3b99b74b5ce65390fb306651Soga Shōhaku (Japanese, 1730–1781), 1779, Japanplain2018-06-14T22:29:25-07:00The Metropolitan Museum of ArtPublic DomainPaula S. Kiser08e1af8563bb12ee9478cd3b99b74b5ce65390fb
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12018-06-14T22:25:21-07:00Documenting Interactive Projects7A discussion of the unique challenges when preserving an interactive projectplain2018-06-15T17:25:46-07:00
Not all projects can be saved in a straight forward manner. Saving the individual content files is not enough to save their interactivity in perpetuity so you may need to consider alternative methods to secure the preservation of some aspects of your project.
You should describe the interactivity in as much detail as possible and document the process through another medium such as video. You should describe the content and the context in as much detail as possible. If your project cannot survive in it's initial state, you will want to save as much of the project as you can with the tools available.
Where applicable, consider making a print backup, if possible.
Examples of this type work have been done by: Dr. Dene Grigar, Director of the Electronic Literature Lab at Washington State University Vancouver.