Synth-GuideMain MenuPrefaceChapter I: Subtractive Analog SynthesisChapter II: Frequency Modulation SynthesisChapter III: Sample-based SynthesisChapter IV: Transitional SynthesisChapter V: Physical Systems Modeling SynthesisAppendix I: TimelinesAppendix II: Audio FilesJohnny Gossick6d6d730f128fa333cdfaff86ec305fa4f7d28c44
Computer Performance (CPU/RAM)
12016-06-20T12:52:46-07:00Johnny Gossick6d6d730f128fa333cdfaff86ec305fa4f7d28c4498627plain2016-06-22T12:45:21-07:00Johnny Gossick6d6d730f128fa333cdfaff86ec305fa4f7d28c44Current sample players and virtual instruments can be very processing intensive. They require a fast processor and ample amounts of RAM.
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12016-06-19T18:21:16-07:00Johnny Gossick6d6d730f128fa333cdfaff86ec305fa4f7d28c44Kontact Una Corda1media/Kontact Una Corda.jpgplain2016-06-19T18:21:17-07:00Johnny Gossick6d6d730f128fa333cdfaff86ec305fa4f7d28c44