Disch, Tweet, Text Based Game
1 2018-03-23T16:40:21-07:00 Katie Bowen 4488347d13014a5fcb874fe990cf35baa5c2245d 26861 1 This is a tweet from ELL team member Katie Bowen who explains how "AMNESIA" was the last text based game produced by Electronic Arts in 1986. plain 2018-03-23T16:40:21-07:00 Katie Bowen 4488347d13014a5fcb874fe990cf35baa5c2245dThis page is referenced by:
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2018-03-23T22:32:11-07:00
Social Media Content for Thomas M. Disch's "AMNESIA"
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Social media content for Thomas M. Disch's "AMNESIA"
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2018-06-01T15:32:54-07:00
The inclusion of the social media component to the Live Stream Traversal had become, by time of Thomas M. Disch's AMNESIA, systematic. The undergraduate researchers had notes from Grigar's research on hand to feed content into the social media conversations. They also took photographs, mixing in prepared research on the work and its criticism with observations, comments, and interactions with other participants. While Dodge performed the Traversal, Grigar moderated the live YouTube chat and later the question and answer session, documented in the videos on this page. After the event Nicholas Schiller prepared a Storify site to gather social media posts and screen captures of the YouTube Chat.
Facebook
In order to foster a broad range of conversations through social media, we maintained three separate streams on Facebook : 1) the Pathfinders project site, entitled "elitpathfinders," with 245 followers, 2) the Electronic Literature Organization's page with over 1600 members, and 3) Grigar's own site. ELL Team members with a Facebook page also posted to their own sites.
The first post introduced the event and explained the work to the general public the day of the event.
This post offers a link to the Electronic Literature Catalog entry on AMNESIA. The catalog has in depth information on the work.
The next three posts promote the Traversal in advance and alert the audience when the live stream has begun.
This post introduces the Presenter for the live Traversal.
The following posts release information on AMNESIA for the audience who are not familiar with the work.
This is a post that promoting Rebooting Electronic Literature. The post offers a link and informs the audience the AMNESIA chapter will be released soon.
The following posts share more details about Disch and his work.
The next two posts thank the presenter and remind the audience that the full live Traversal can be rewatched on YouTube.
The last post on Facebook is to announce to the audience that the social media transcript can be viewed on Storify.
Twitter
Similar to Facebook, we used three Twitter sites to stream our conversation: 1) Dene Grigar's own site that had over 2,800 followers, 2) Nicholas Schiller's site, with 2,200 followers and 3) ELL Team Member Veronica Whitney's site, with over 175 members. Whitney was in charge of posting and reposting on Twitter during the event. The hashtag we used was #elitpathfinders, as this hashtag has been used consistently through the project.
The first posts announce the event ahead of time using the hashtag #elitpathfinders.
This post gives background information on AMNESIA for the audience to explore before experiencing the live Traversal.
The next two posts announce the Traversal of AMNESIA is live and encourages the audience to join the conversation on YouTube.
The following posts provide details about AMNESIA.
This tweet is advice from the presenter on how to approach playing AMNESIA.
The following tweets are about the user's experience while playing AMNESIA.
The following two posts acknowledges Thomas M. Disch's writing.
The next two posts are photos and descriptions of AMNESIA.
The next two tweets mention the presenter of the live Traversal.
The next few post discuss the Q&A section of the live Traversal.
This post offers a link to an external review of AMNESIA.
The last post on Twitter is to announce to the audience that the social media transcript can be viewed on Storify.
YouTube ChatThe conversation over the YouTube during the live streamed Traversal was captured at this URL: http://dtc-wsuv.org/ELL/AmnesiaYTchat.png
Storify
We found Storify useful as a tool for pulling together all of the Facebook and Twitter posts into one interface. While our story could have been exported as a .pdf or made into a screen capture, the output is not an accurate representation of the original format and presents other display issues. Instead, Nicholas opted to export the story to HTML, save the content locally, and then host it on our web server. Weeks into our project, the developers of Storify announced that the site would not be continued after May 2018, which means we will not have access to this tool in future stages of our project.
Link: https://framastory.org/story/nnschiller/live-traversal-of-thomas-m-disch-s-amnesia