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This is just FantasyMain MenuThis is Just FantasyPrefaceIntroChoose Your FantasyWhat's your world?Enlarging Your WorldBringing your setting to lifeWhat's Up People?Creating your racesSo You Want to Play With Magic?Developing and refining magic systemsWhat Makes Us Who We AreCreating your main characterAll Together NowFinal project-combining all the parts to make a sceneMetacognitionWorks CitedGarrett Wintersf9df0f9fe69c75ab29682a3ff52db39341b21935
culture
12017-12-15T02:14:02-08:00Garrett Wintersf9df0f9fe69c75ab29682a3ff52db39341b21935250381plain2017-12-15T02:14:03-08:00Garrett Wintersf9df0f9fe69c75ab29682a3ff52db39341b21935Seven aspects of a culture
Social Organization (family units and social classes)
Customs and Traditions
Religion
Language
Arts and Literature
Governing Systems
Economic Systems
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12017-12-15T23:23:53-08:00Garrett Wintersf9df0f9fe69c75ab29682a3ff52db39341b21935Choose your fantasy notesGarrett Winters1plain2017-12-15T23:23:53-08:00Garrett Wintersf9df0f9fe69c75ab29682a3ff52db39341b21935
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12017-12-06T11:53:21-08:00What's Up People?13Creating your racesimage_header2017-12-16T02:54:57-08:00Ok, you've got the world (or worlds), now who is in it? People and cultures are fascinating, and you can do a lot with them. However, too many can possibly clutter the story, and it's very easy to make them two-dimensional tropes that meet with the main character instead of a people in their own right, and if you're on Earth require a lot of care and thought about how you're going to portray fellow humans. The races can be people like your character or they can represent a harmful/alien force (for an example of the latter, my scene has the fae in it, they are a race but function as a trial that the heroes need to face). You can draw upon mythology, the common Tolkien-esque races, or make your own (and don't feel forced to follow the tropes with myth or the common fantasy races to the letter, sometimes the most unique stories take races that we know already and flip them [first example that comes to mind is Dark Sun]. Activity: As this assignment is going to be focused on a single scene, we don't want to overpopulate it, so we're just going to focus on elaborating one race (pick either the race of the character or if you're doing urban fantasy and your character is from an actual race a different nonhuman race they might encounter or will be relevant in the scene), with the 3 steps here as a guide (link elaborates in detail, check the notes for summaries, depending on what function the race serves all these aspects might not be relevant mine is going to be different in some ways), thinking about the appearance of the characters, the environment and how it affects them, and their culture along with a name. Example: the race living in my city are the beings from Celtic myth known as the fae, because for my book series especially this specific race I am solely relying on the lore there's...not much in the aspects the article suggests. Traditionally they are wearing ornate Shakespearian garb, are taller and thinner than humans, and have pointed ears. The fae are masters of their environment and wielders of illusion magic (glamour) and conjuration, they don't have jobs but live as aristocrats who find amusement with human lives which they consider toys, they don't really need to eat and there's never any description of farms or whatever because food is magically conjured at their feasts (feasts which if a human eats from they will keep eating and hungering for the food of the fae forever, character in my book has this happen it's sad), their clothing is glamoured to look like it does...however, the "environment" of Ceo is essentially a trap they use on humans, as it reduces their inhibitions with its narcotic fog and thus makes us easier to play with. For culture I'll copy/paste the 7 aspects in the article and answer that way
Social Organization (family units and social classes): traditionally the fae seem to mimic the human royal courts (Hence being called the Seelie or Unseelie courts), so you have the Royalty on top, the courtiers close to the throne, and commoners. Family determines class, the fae don't have the same emotional bonds that we do when it comes to family.
Customs and Traditions: Decadence and debauchery are the hallmarks of fae society. Their nature is too fluid for traditions or customs of the sort. In order to deal with the boredom of immortality they crave novelty and fun...and the best source for both of them is playing with humans, wreaking havoc on our lives which seems evil to us, but they consider us like toys to be played with not as actual human beings. In Ceo they lure humans into the city as its fog slowly wears away at the human's ability to resist or control themselves, playing with them until the fog wears away everything in their minds and renders them useless.
Religion: The fae are semi-divine beings themselves, nature spirits. They recognize the existence of the Tuatha De Danaan, the Celtic gods, not based on faith but because they actually interact sometimes, though they usually keep to themselves.
Language: Technically Gaelic however they have the ability to both understand and be heard in every language at once.
Arts and Literature: In Ceo the fae can shape their homes and the materials they use, essentially making the whole entire city a gallery of their art each one of them bringing their strange vision to life.
Governing Systems: Monarchy.
Economic Systems: Don't really have one, no need for one.