Facade
This piece of e-lit is very unorthodox in how it presents the six elements of narratives as described by Pratt in "Natural Narrative". The abstract is meant to, "encapsulate the point of the story" (Pratt, pg 7). In "Façade", it is up to the reader to delve into the narrative and figure out what the point of the story is. The orientation is the only part of this story that is consistent with every readers' experience. This is because the setting, as well as all the characters are the same each time. The complicating action and resolution are very hard to pinpoint, mostly because of the freedom that the reader has to say whatever he/she wants. There are six different endings, which limits the different resolutions that each reader can experience, but the path in which one gets to these endings can be very different. The coda however, is the same for every reader; you leave Trip and Grace's apartment.
The interactivity of this piece of e-lit makes this story a very nonlinear work. Although there are only six endings, which makes it seem pretty linear, there are basically infinite different ways to reach these endings. Depending on how serious the reader is playing, this could take a couple minutes, to a half-hour to get to an ending.
Link to "Façade"
In the picture below, you can see Trip and Grace looking very annoyed with each other.