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ChroniclesMain MenuIntroduction to ChroniclesAn introduction to Chronicles with detailed information about the projectSuper Nintendo Entertainment System ReleaseSNES Release's Opening PagePlaystation Re-ReleaseOpening page for Playstation re-releaseNintendo Dual System Re-ReleaseOpening Page of the Nintendo Dual System re-releaseMobile iOS and Android Re-ReleaseOpening Page of Mobile iOS and Android re-releaseTraversals and Interviews DocumentationThe documentation used for the traversals and InterviewsAuthor and Contributors' BiosThe bios of those who authored and produced PathfindersMadeleine Philbrook793490c7e41f4e0efe523b50970c1632a02f214bNouspace Publications | Washington State University Vancouver
Chrono Trigger Mobile iOS Interview - Part 1
12015-07-24T00:57:12-07:00Madeleine Philbrook793490c7e41f4e0efe523b50970c1632a02f214b54971Chrono Trigger Mobile iOS Interview - Part 1plain2015-07-24T00:57:12-07:00Madeleine Philbrook793490c7e41f4e0efe523b50970c1632a02f214b
This interview of Kate Palermini took place on Thursday, July 9, 2015 in the MOVE lab at Washington State University of Vancouver. It is divided into two videos.
Through this discussion, topics of what was experienced and what the following version of Chrono Trigger was like in comparison to others are divulged. In particular, the game's frustrating control scheme and lack of specific elements are examined, as well as Kate's notion of the mobile version versus her play-through of the PlayStation Network iteration of Chrono Trigger.
Chrono Trigger Mobile iOS Interview, Part 1, Kate Palermini
Chrono Trigger Mobile iOS Interview, Part 2, Kate Palermini