The combination of comics and screens bring both of these techniques—split screen and loops—into play in the same world. Split screen turns space into a game, a playful system for showing relationships between people and things. Loops turn time into a book, enabling specific ranges of time to be revealed at the user’s own pace. In our current media moment, there are plenty of raw materials around from which these types of experiences can be made.
As an example, the TNT miniseries
Mob City, which aired last fall, launched with an elaborate
Twitter campaign that involved tweeting the entire script of the first episode. Some tweets were text only; some combined text and an image; and some were text and a Vine video loop. A special website for the promotion made it possible to scroll through the tweets and, in separate columns, watch as the actors commented on specific lines or clips. As I explored the site, it occurred to me that its creators had inadvertently published the raw materials for a digital comic, and so I decided to try adapting a portion of the script using the same technology I developed for
Upgrade Soul.
This technology, called
Panoply and created as an add-on for the popular Unity game engine, makes it possible to have precise control over how panels move and change from step to step, while still maintaining a smooth, momentum-like feel.