Timeframing: The Art of Comics on Screens

Space Into Game, Time Into Book: What Comics and Screens Do Together

This is an online version of a talk that was originally given at the Roundtable on New Technologies and the Future of the Humanities at City University of Hong Kong, on May 17, 2014.

20 minute video version of this talk is also available.

This version of the talk includes additional text and media content not present in the original or video versions. Comments are welcomed.

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