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![](http://scalar.usc.edu/works/timeframing/media/icon_spacegame.png)
A comic on a screen is a curious and confounding thing, but after years of experimentation, tropes and techniques are beginning to emerge that go beyond imitative aspirations to embrace the medium for what it is. A
20 minute video version of this material is also available.
![](http://scalar.usc.edu/works/timeframing/media/icon_synchronization.png)
A GIF-animated webcomic by French cartoonist Boulet is a wonderful example of how time in screen comics can be both serial and parallel.
![](http://scalar.usc.edu/works/timeframing/media/icon_motioncomics.png)
Originally written in 2009 and posted here for the first time, thoughts on what we want our screen comics to do for us and why hybridization can be good even if we don't like its immediate results.
![](http://scalar.usc.edu/works/timeframing/media/icon_recommended.png)
A selection of screen comics that push the boundaries of the medium.