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Timeframing: The Art of Comics on ScreensMain MenuSpace Into Game, Time Into Book: What Comics and Screens Do TogetherQuick ClipsRecommended ReadingDigital Comics PortfolioErik Loyerf862727c4b34febd6a0341bffd27f168a35aa637Site by Erik Loyer
Lakewalk interactive split screen
12014-10-05T15:06:51-07:00Erik Loyerf862727c4b34febd6a0341bffd27f168a35aa6379851An iPad-based experiment in interactive split screen by Erik Loyer which combines the temporal mapping of comics, the spatial montage of split screen cinema, and touchscreen interactivity in the form of footsteps that drives the temporality of both.plain2014-10-05T15:06:51-07:00Erik Loyerf862727c4b34febd6a0341bffd27f168a35aa637
I want to end this presentation by showing a recent experiment that gets at some of the territory I’m personally interested in exploring with digital comics.
The first panel contains a video I shot back in 1992 with my first video camera, of me walking around a lake in my home town. The second panel contains a video I shot in 2014 of me walking around a lake in the city where I live now. Next I add a third panel, an interactive panel, that prompts me to use my fingers to take steps. Each virtual step I take animates the motion of the other panels, first of the older footage, then of the newer footage, and then both of them together, synchronized.
Here we’re seeing a temporal map that fuses both serial and parallel forms of time, that drives diagetic time with non-diagetic interaction, that makes use of rhythm and musicality, and perhaps hints at a story yet to be revealed. What are we walking away from? What are we walking towards? These answers remain to be discovered.