Timeframing: The Art of Comics on Screens

Digital Comics Portfolio

A collection of works I've contributed to.

Opertoonity

A digital comics technology that combines the visual language of comics with the Unity game engine, allowing integration of 2D and 3D artwork in dynamic panels which are choreographed with a smooth, momentum-scrolled feel.

Developer: Erik Loyer

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Upgrade Soul (2012)

Upgrade Soul is an immersive science fiction graphic novel for iPad, iPhone, and iPod touch—the first project built with the Opertoonity digital comics engine that complements the reading experience with fluid navigation, interactive 3D, and dynamic music. An IndieCade 2013 finalist and one of Pipedream Comics' Top 10 Digital Comics of 2012.
Writer/Illustrator: Ezra Claytan Daniels
Interaction Designer/Developer: Erik Loyer

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Totality for Kids (2010)

An annotated digital comic recounting the birth of the Situationist International, as told by noted media theorist McKenzie Wark. 
Author: McKenzie Wark
Illustrator: Kevin Pyle
Designer/Developer: Erik Loyer

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Precision Targets (2010)

An interactive essay about technology and militarization of everyday life. The project places users inside a cube containing six parallel stories told through interactive comic panels that are married to threads of an an essay by scholar Caren Kaplan. 
Author: Caren Kaplan
Illustrator: Ezra Claytan Daniels
Designer/Developer: Erik Loyer

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Ruben & Lullaby (2009)

Ruben & Lullaby are lovers having their first fight, and whether they break up or make up depends on you. Part comic, part game, part musical instrument, and controlled with motions and gestures which enable you to shape the feelings of the characters. An Independent Games Festival Mobile 2009 Finalist and IndieCade 2009 Official Selection.
Designer/Developer: Erik Loyer
Illustrator: Ezra Claytan Daniels

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