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Pathfinders

References and For Further Reading

Because our combined practice in this area of research amounts to over 60 years, many books, essays, non-print media informed the theory and practice underpinning our work with Pathfinders.  Below are those works from which we drew and recommend for further study.  




Aarseth, E.  1997.  Cybertext: Perspectives on Ergodic Literature.  Baltimore: Johns Hopkins UP.




Amerika, M.  2009.  META/DATA: A Digital Poetics.  Cambridge MA: MIT Press.




Baldwin, Charles. 2015.  The Internet Unconscious: On the Subject of Electronic Literature.  London” Bloomsbury.




Balsamo, A.  2011.  Designing Culture: The Technological Imagination at Work.  Raleigh, NC: Duke UP.




Barnet, B.  2012.  Memory Machines: The Evolution of Hypertext.  London: Bloomsbury.




Bell, A.  2010.  The Possible Worlds of Hypertext Fiction.  New York: Palgrave Macmillan.




Bogost, I.  2006.  Unit Operations: An Approach to Videogame Criticism.  Cambridge, MA: MIT Press.




Bogost, I. and N. Montfort.  2009.  Racing the Beam: The Atari Video Computer System.  Cambridge, MA: MIT Press.




Bolter, J.  1991a.  Writing Space: The Computer, Hypertext, and the History of Writing.  Fairlawn NJ: Lawrence Erlbaum.




Bolter, J.  1991b.  Writing Space (hypertext version).  Fairlawn NJ: Lawrence Erlbaum.




Cadre, A.  2012.  Endless, Nameless.  Interactive fiction.  http://adamcadre.ac/if.html.




Ciccoricco, D.  2007.  Reading Network Fiction.  Tuscaloosa: U. Alabama Press.




Douglas, J.Y.  2001.  The End of Books, or Books Without End?  Ann Arbor: U. Michigan Press.




Drucker, J.  2009.  SpecLab: Digital Aesthetics and Projects in Speculative Computing. Chicago: U. Chicago Press.


Emerson, Lori.  Reading Writing Interfaces.  Minneapolis, MN:  University of Minnesota Press, 2014.




Eskelinen, M.  2011.  Cybertext Poetics: The Critical Landscape of New Media Literary Theory.  London: Continuum.




Fitzpatrick, Kathleen.  Planned Obsolescence: Publishing, Technology, and the Future of the Academy.  New York: NYU Press, 2011.




Glazier, L.  2001.  Digital Poetics: The Making of E-Poetries.  Tuscaloosa: U. Alabama Press.




Gould, S. J.  1989.  Wonderful Life: The Burgess Shale and the Nature of History.  New York: Random House.




Greco, D.  1995.  Cyborg: Engineering the Body Electric.  Watertown, MA: Eastgate Systems.




Grigar, D. “Electronic Literature: Where Is It?” Electronic Book Review (ebr). January 2009.




Grigar, D.  “Fallow Field: A Story in Two Parts.”  The Iowa Web Review. September 2004. Translated into Spanish by Eilene Powell.




Grigar, D. “Hyperlinking in 3D Multimedia Performances.” Beyond the Screen: Transformations of Literary Structures, Interfaces and Genres. Ed. Jörgen Schäfer and Peter Gendolla. Bielefeld, Germany: Transaction Publishers, March 2010.




Grigar, D. “The Present [Future] of Electronic Literature.” Transdisciplinary Digital Art: Sound, Vision and the New Screen. Ed. Randy Adams, Steve Gibson and Stefan Muller. Heidelberg, Germany: Springer-Verlag Publications. CCIS (Communications in Computer and Communication Science Series). 2008.




Grigar, D. “The Role of Sound in Electronic Literature.” frAme. trAce Online Writing Center. Spring 2006.




Harpold, T.  2008.  Ex-Foliations: Reading Machines and the Upgrade Path.  Minneapolis: U. Minnesota Press.




Harrigan, P. and N. Wardrip-Fruin.  2010.  Second Person: Role-Playing and Story in Games and Playable Media.  Cambridge, MA: MIT Press.




Hayles, N.K.  2008.  Electronic Literature: New Horizons for the Literary.  Columbus: Ohio State Press.




Jackson, Shelley.  1995.  Patchwork Girl.  Watertown, MA: Eastgate Systems.




Jenkins, H., K. Clinton, R. Purushotma, A. J. Robison, and M. Weigel.  2009.  Confronting the Challenges of Participatory Culture: Media Education for the 21st Century.  New York:  John D. and Catherine T. Macarthur Foundation.




Joyce, Michael.  “Nonce Upon Some Times:  Rereading Hypertext Fiction.” Modern Language Studies 43.3 (1997) 579-597. http://yin.arts.uci.edu/~studio/readings/joyce-nonce.html. Accessed 1 May 2015.




Kirschenbaum, M.  2008.  Mechanisms: New Media and the Forensic Imagination.  Cambridge, MA: MIT Press.




Kolb, D.  1994.  Socrates in the Labyrinth: Hypertext, Argument, Philosophy.  Watertown, MA: Eastgate Systems.




Landow, G.P.  1989.  The Dickens Web.  Providence: Project IRIS, Brown University.



Landow, G.P.  1992.  Hypertext: The Convergence of Contemporary Literary Theory and Technology.  Baltimore: Johns Hopkins UP.




Liu, Alan, David Durand, Nick Montfort, Merrilee Proffitt, Liam R. E. Quin, Jean-Hugues Réty, and Noah Wardrip-Fruin. “Born Again Bits:  A Framework for Migrating Electronic Literature.”  Electronic Literature Organization.  August 5, 2005. https://eliterature.org/pad/bab.html. Retrieved 1 May 2015. 




Malloy, J.  1986.  Uncle Roger: The Blue Notebook.  Whole Earth ‘Lectronic Link.  Republished at http://www.well.com/user/jmalloy/uncleroger/partytop.html.




Manovich, L.  2001.  The Language of New Media.  Cambridge MA: MIT Press.




McDaid, J.  1993.  Uncle Buddy’s Phantom Funhouse.  Watertown, MA: Eastgate Systems.




McPherson, T., E. Loyer, C. Dietrich, S. Anderson, P. Ethington.  Alliance for Networking Digital Culture.  http://scalar.usc.edu.




Miller, M. W. (1989). “A Brave New World: Streams of 1s and 0s”. Wall Street Journal.




Montfort, N.  2003.  Twisty Little Passages: An Approach to Interactive Fiction.  Cambridge, MA: MIT Press.




Montfort, N. and N. Wardrip-Fruin.  2004.  Acid-Free Bits: Recommendations for Long-Lasting Electronic Literature.  Los Angeles: Electronic Literature Organization.  http://eliterature.org/pad/afb.html.




Moulthrop, S.  1991.  Victory Garden.  Watertown, MA:  Eastgate Systems.


Moulthrop, Stuart.  “Lift This End: Electronic Literature in a Blue Light.”  Electronic Book Review, 2013.  http://www.electronicbookreview.com/thread/electropoetics/blue%20light.  Retrieved 5 May 2015.

Moulthrop, S. and J. Unsworth, eds.  1997.  Postmodern Culture 7.3 [special edition featuring non-printable works].  New York: Oxford UP.




Murray, J.  1997.  Hamlet on the Holodeck: The Future of Narrative in Cyberspace.  New York: Free Press.




Nelson, T.H.  1974.  Computer Lib/Dream Machines.  1ST Edition.




Nelson, T.H.  1981.  Literary Machines.  Sausalito: Mindful Press.




Nyce, J. and P. Kahn.  1991.  From Memex to Hypertext: Vannevar Bush and the Mind’s Machine.  San Diego: Academic Press Professional.




Paul, Christiane.  “The Myth of Immateriality:  Presenting and Preserving New Media.”  MediaArtHistories. Ed. Oliver Grau.  Cambridge, MA:  The MIT Press, 2007. 




Perloff, M.  2011.  Unoriginal Genius: Poetry by Other Means in the 21st Century.  Chicago:  U. Chicago Press.




Rettberg Walker, Jill. Electronic Literature Seen from a Distance: The Beginning of a Field." Dichtung Digital. 2012. http://www.dichtung-digital.org/2012/41/walker-rettberg.htm. Retrieved 1 May 2015. 




Ryan, M.L.  1998.  Cyberspace Textuality: Computer Technology and Literary Theory.  Bloomington: Indiana UP.




Salter, A.  2008.  Personal Adventures: The Shift from Player to Author.  Dissertation for the Doctor of Communications Design, University of Baltimore.




Wardrip-Fruin, N.  2009.  Expressive Processing: Digital Fictions, Computer Games, and Software Studies.  Cambridge MA: MIT Press.




Wardrip-Fruin, N. 2010. Beyond the Complex Surface. Beyond the Screen: Transformations of Literary Structure, interfaces and Genres. Eds. Jorge Schaeffer and Peter Gondolla. Bielefeld, Germany: Transaction Publishers. 227-248. 

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