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Pathfinders

References and For Further Reading

Because our combined practice in this area of research amounts to over 60 years, many books, essays, non-print media informed the theory and practice underpinning our work with Pathfinders. Below are those works, both primary and secondary, from which we draw and recommend for further study.  




Aarseth, E.  1997. Cybertext: Perspectives on Ergodic Literature. Baltimore, MD: Johns Hopkins UP.




Amerika, M.  2009. META/DATA: A Digital Poetics. Cambridge MA: The MIT Press.




Baldwin, C. 2015. The Internet Unconscious: On the Subject of Electronic Literature. London, UK: Bloomsbury Press.




Balsamo, A.  2011. Designing Culture: The Technological Imagination at Work. Raleigh, NC: Duke UP.




Barnet, B.  2012. Memory Machines: The Evolution of Hypertext. London, UK: Bloomsbury Press.




Bell, A. The Possible Worlds of Hypertext Fiction. NY, NY: Palgrave Macmillan.




Bernstein, M., and D. Greco. 2009. Reading Hypertext. MA: Eastgate Systems Inc.




Bly, B. 1997. We Descend, Vol.1. Watertown, MA: Eastgate Systems. We Descend Volume 2, 2014: http://www.wedescend.net. Retrieved 1 May 2015.




Bogost, I.  2006. Unit Operations: An Approach to Videogame Criticism. Cambridge, MA: The MIT Press.




Bolter, J.  1991a. Writing Space: The Computer, Hypertext, and the History of Writing. Fairlawn, NJ: Lawrence Erlbaum.




Bolter, J. 1991b. Writing Space (hypertext version). Fairlawn, NJ: Lawrence Erlbaum.




Cadre, A. 2012. Endless, Nameless.  Interactive Fiction. http://adamcadre.ac/if.html. Retrieved: 1 May 2015.




Cage, J. 1985-6. First Meeting of the Satie Society. ACEN. (referenced by Ann Couey at http://www.well.com/~couey/artcom/leonardo91.html. Retrieved: 25 May 2015.




Ciccoricco, D. 2007. Reading Network Fiction. Tuscaloosa, AL: U. Alabama Press.




Douglas, J.Y. 2001. The End of Books, or Books Without End?. Ann Arbor, MI: U. Michigan Press.




Drucker, J. 2009. SpecLab: Digital Aesthetics and Projects in Speculative Computing. Chicago, IL: U. Chicago Press.


Emerson, L. 2014. Reading Writing Interfaces. Minneapolis, MN:  University of Minnesota Press.




Eskelinen, M. 2011. Cybertext Poetics: The Critical Landscape of New Media Literary Theory. London, UK: Continuum.




Fitzpatrick, K. 2011. Planned Obsolescence: Publishing, Technology, and the Future of the Academy. NY, NY: NYU Press.




Glazier, L.  2001. Digital Poetics: The Making of E-Poetries. Tuscaloosa, AL: U. Alabama Press.




Gould, S. J. 1989. Wonderful Life: The Burgess Shale and the Nature of History. NY, NY: Random House.




Greco, D.  1995. Cyborg: Engineering the Body Electric. Watertown, MA: Eastgate Systems.




Grigar, D. “Electronic Literature: Where Is It?” Electronic Book Review. January 2009.




Grigar, D. “Fallow Field: A Story in Two Parts.” The Iowa Review Web. September 2004. Translated into Spanish by Eilene Powell. http://www.nouspace.net/dene/fallow_field/fallow_field_opening.html. Retrieved: 1 May 2015.




Grigar, D.  2010. “Hyperlinking in 3D Multimedia Performances.” Beyond the Screen: Transformations of Literary Structures, Interfaces and Genres. Ed. Jörgen Schäfer and Peter Gendolla. Bielefeld, Germany: Transaction Publishers.




Grigar, D. 2008. “The Present [Future] of Electronic Literature.” Transdisciplinary Digital Art: Sound, Vision and the New Screen. Ed. Randy Adams, Steve Gibson and Stefan Muller. Heidelberg, Germany: Springer-Verlag Publications. CCIS (Communications in Computer and Communication Science Series).




Grigar, D. “The Role of Sound in Electronic Literature.” frAme. trAce Online Writing Center. Spring 2006. http://tracearchive.ntu.ac.uk/print_article/index.cfm?article=140. Retrieved 1 May 2015.




Harpold, T.  2008. Ex-Foliations: Reading Machines and the Upgrade Path. Minneapolis, MN: U. Minnesota Press.




Harrigan, P. and N. Wardrip-Fruin. 2010. Second Person: Role-Playing and Story in Games and Playable Media. Cambridge, MA: The MIT Press.




Hayles, N.K. 2008. Electronic Literature: New Horizons for the Literary. Columbus, OH: Ohio State Press.




Jackson, S. 1995. Patchwork Girl. Watertown, MA: Eastgate Systems.




Jenkins, H., K. Clinton, R. Purushotma, A. J. Robison, and M. Weigel. 2009. Confronting the Challenges of Participatory Culture: Media Education for the 21st Century. NY, NY:  John D. and Catherine T. Macarthur Foundation.




Joyce, M. “Nonce Upon Some Times:  Rereading Hypertext Fiction.” Modern Language Studie 43.3 (1997) 579-597. http://yin.arts.uci.edu/~studio/readings/joyce-nonce.html. Retrieved 1 May 2015.




Kirschenbaum, M. 2008. Mechanisms: New Media and the Forensic Imagination. Cambridge, MA: The MIT Press.




Kolb, D.  1994. Socrates in the Labyrinth: Hypertext, Argument, Philosophy. Watertown, MA: Eastgate Systems.




Landow, G.P. 1989. The Dickens Web.  Providence: Project IRIS, Brown University.



Landow, G.P. 1992. Hypertext: The Convergence of Contemporary Literary Theory and Technology. Baltimore, MD: Johns Hopkins UP.




Laurel, B. 1993. Computers as Theatre. Reading, MA: Addison-Wesley.




Liu, A., D. Durand, N. Montfort, M. Proffitt, L. R. E. Quin, J.-H. Réty, and N. Wardrip-Fruin. “Born Again Bits:  A Framework for Migrating Electronic Literature.” Electronic Literature Organization. August 5, 2005. https://eliterature.org/pad/bab.html. Retrieved: 1 May 2015. 




Malloy, J. 1986. Uncle Roger.  Whole Earth ‘Lectronic Link. Republished at http://www.well.com/user/jmalloy/uncleroger/partytop.html.




Manovich, L. 2001.  The Language of New Media. Cambridge MA: The MIT Press.




Marino, M. "Critical Code Studies." Electronic Book Review. 4 Dec. 2006. http://electronicbookreview.com/thread/electropoetics/codology. Retrieved: 25 May 2015.




McDaid, J. 1993. Uncle Buddy’s Phantom Funhouse. Watertown, MA: Eastgate Systems.




McPherson, T., E. Loyer, C. Dietrich, S. Anderson, P. Ethington. Scalar. Alliance for Networking Digital Culture. http://scalar.usc.edu.




Miller, M. W. 1989. “A Brave New World: Streams of 1s and 0s”. Wall Street Journal.




Montfort, N.  2003. Twisty Little Passages: An Approach to Interactive Fiction. Cambridge, MA: The MIT Press.




Montfort, N. and N. Wardrip-Fruin.  2004.  "Acid-Free Bits: Recommendations for Long-Lasting Electronic Literature."  Los Angeles: Electronic Literature Organization. http://eliterature.org/pad/afb.html. Retrieved 1 My 2015.




Moulthrop, S.  1991. Victory Garden. Watertown, MA:  Eastgate Systems.


Moulthrop, S. “Lift This End: Electronic Literature in a Blue Light.” Electronic Book Review, 2013.  http://www.electronicbookreview.com/thread/electropoetics/blue%20light. Retrieved 5 May 2015.

Moulthrop, S. and J. Unsworth, eds.  1997. Postmodern Culture 7.3 [special edition featuring non-printable works]. New York: Oxford UP.




Murray, J. 1997. Hamlet on the Holodeck: The Future of Narrative in Cyberspace. NY, NY: Free Press.




Nelson, T.H.  1974. Computer Lib/Dream Machines. 1ST Edition.




Nelson, T.H. 1981. Literary Machines. Sausalito, CA: Mindful Press.




Paul, C. 2007. “The Myth of Immateriality:  Presenting and Preserving New Media.” MediaArtHistories. Ed. Oliver Grau. Cambridge, MA: The MIT Press. 




Perloff, M.  2011. Unoriginal Genius: Poetry by Other Means in the 21st Century. Chicago, IL:  U. Chicago Press.




Rettberg, J. 2012. "Electronic Literature Seen from a Distance: The Beginning of a Field." Dichtung Digitalhttp://www.dichtung-digital.org/2012/41/walker-rettberg.htm. Retrieved: 1 May 2015. 




Rheingold, H. 1993. The Virtual Community: Homesteading the Electronic Frontier. Reading, MA: Addison Wesley.



Rosenberg, J.  1993. Intergrams. Watertown, MA: Eastgate Systems.



Ryan, M.L. 1998. Cyberspace Textuality: Computer Technology and Literary Theory. Bloomington, IN: Indiana UP.







Salter, A.  2008. Personal Adventures: The Shift from Player to Author. Dissertation for the Doctor of Communications Design, University of Baltimore.




Wardrip-Fruin, N. 2009. Expressive Processing: Digital Fictions, Computer Games, and Software Studies. Cambridge MA: The MIT Press.




Wardrip-Fruin, N. 2010. "Beyond the Complex Surface." Beyond the Screen: Transformations of Literary Structure, interfaces and Genres. Eds. Jörgen Schäfer and Peter Gendolla. Bielefeld, Germany: Transaction Publishers. 227-248. 

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