Stuart Moulthrop Photo
1 2015-05-20T10:20:45-07:00 Dene Grigar ae403ae38ea2a2cccdec0313e11579da14c92f28 3041 1 Photo of Stuart Moulthrop plain 2015-05-20T10:20:45-07:00 20120302 170410+0000 Dene Grigar ae403ae38ea2a2cccdec0313e11579da14c92f28This page is referenced by:
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Authors' and Contributors' Bios
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The bios of those who authored and produced Pathfinders
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Co-Authors
Dene Grigaris Professor and Director of the Creative Media & Digital Technology Program at Washington State University Vancouver, whose research focuses on the creation, curation, preservation, and criticism of Electronic Literature, specifically building multimedial environments and experiences for live performance, installations, and curated spaces; desktop computers; and mobile media devices. She has authored 14 media works, such as “Curlew" (with Greg Philbrook, 2014), "A Villager's Tale" (with Brett Oppegaard, 2011), the "24-Hour Micro-Elit Project" (2009), When Ghosts Will Die (with Steve Gibson, 2005), "Fallow Field: A Story in Two Parts” (2004), and “The Jungfrau Tapes: A Conversation with Diana Slattery about The Glide Project” (2004), as well as over 50 scholarly articles. She also curates exhibits of electronic literature and media art, mounting shows at the Library of Congress and for the Modern Language Association, among other venues. With Stuart Moulthrop (U of Wisconsin Milwaukee) she is the recipient of a 2013 NEH Start Up grant for Pathfinders. She serves as Associate Editor for Leonardo Reviews and is President of the Electronic Literature Organization. Her website is located at http://nouspace.net/dene.is an award-winning designer of electronic fiction and art projects, a veteran teacher of computer game design, and author of multiply-anthologized writings on digital art and culture. From 1995-99 he served as Co-Editor of Postmodern Culture and remains on its advisory board. He was a charter member of the Electronic Literature Organization in 1999 and currently serves on its Board of Directors. In 2014 he hosted ELO's annual conference, "Hold the Light," at the University of Wisconsin-Milwaukee, where he is Professor of English and a recent Fellow of the Center for 21st-Century Studies. His digital works include Victory Garden (1991), for which he performed the very first test traversal for Pathfinders (code-named Mercury-Redstone 2), and a number of Web-based fiction and art projects spanning from the mid-1990s to the present day. His (good old) home page is at http://pantherfile.uwm.edu/moulthro/index.htm.Research Assistants
Madeleine Brookman, who has served as Research Assistant on the project from fall 2014, is a junior in the Creative Media & Digital Culture Program at Washington State University Vancouver majoring in Digital Technologies & Culture. She has been awarded the 2014-5 Auvril Fellowship and a 2015 College of Arts & Sciences Summer Mini-Grant to pursue the development of this multimedia book. For Pathfinders she has painstakingly edited and managed 102 videos and helped to lay out and produce the book. She also created the Pathfinders' trailer found in the Introduction.
Brian Keilen worked with Stuart Moulthrop on the first draft of the traversal videos, annotation of the interviews, and documentary research. Keilen is a candidate for the PhD in English at the University of Wisconsin-Milwaukee, writing on the concept of play modes in video games. He has published several papers and book chapters on the horror genre, production-as-consumption, and other subjects in popular culture.
Rachael Sullivan advised Stuart Moulthrop on video editing and helped assemble the draft of the traversal clips, in addition to other key research tasks. In June, 2015 Sullivan successfully defended her doctoral dissertation, "Interface Fantasies and Futures: Designing Human-Computer Relations in the Shadow of Memex," written under supervision of Professor Anne Frances Wysocki, and will receive her PhD in English from the University of Wisconsin-Milwaukee in the fall. She is Assistant Professor of Communications and Digital Media at St. Joseph's University in Philadelphia. Her continuing research focuses on feminist-critical analyses of technology, glitch aesthetics, and engaged digital literacy.
Amalia Vacca, who served as Research Assistant from summer 2013-fall 2014, is a 2015 graduate of the Creative Media & Digital Culture Program at Washington State University Vancouver. While at WSUV she was the managing director of Nouspace Gallery and assisted Grigar at electronic literature exhibits, Electronic Literature and Its Emerging Forms for the Library of Congress (April 2013) and Avenues of Access at the Modern Language Association 2013 conference. She was the recipient of the 2013-4 Norma C. Fuentes and Gary M. Kirk Undergraduate Research Scholarship for iSci and awarded a “Gray” at the 2014 Student Undergraduate Life Renewed, the interactive exhibit created for the Mount St. Helens Science and Learning Center at Coldwater Station. For Pathfinders she helped to organize the traversals and interviews and managed the lab in preparation of these events.Technical Support
Greg Philbrook is the Instructional and Technical Support Specialist for the Creative Media & Digital Culture Program at Washington State University Vancouver and a 2013 graduate of the program. He is co-author with Grigar on "Curlew" and has contributed to Fort Vancouver Mobile, an app developed by Brett Oppegaard and Grigar for the Fort Vancouver National Historical Site.Design
Will Luers, a digital media artist and writer, has been on faculty in the Creative Media & Digital Culture program at Washington State University Vancouver since the fall of 2010. In 2008, he was invited to the university as an artist-in-residence to work with students on location-based media projects. At the CMDC, he teaches "Digital Publishing," “Multimedia Authoring”, “Advanced Multimedia Authoring”, and “Digital Storytelling.” His current research and artistic interest is in designing and publishing multimedia books as mobile apps. In general, his interests are in the proliferating forms and expressive possibilities of web-based and digital cinema, including database documentaries, multimedia hypertext, networked video, and locative storytelling. In 2010, he was awarded the The Vectors-NEH Summer Fellowship to work on his database documentary, The Father Divine Project. His video art has been selected for the Media Arts Show at the 2010 and 2008 ELO Conferences.Sound and Video
Many other artists and professionals contributed to the production of the video, sound and other elements of Pathfinders. These include:
John Barber, PhD, Creative Media & Digital Culture, Washington State University Vancouver: The sound work for the audio artists' statements for John McDaid, Judy Malloy, and Shelley Jackson. Barber also had a speaking role in John McDaid's artist interview.
Aaron Wintersong, formerly a CMDC student, now Web and Graphic Designer at Evergreen Public Schools: Videography for John McDaid's, Judy Malloy's, and Shelley Jackson's traversals and interviews.
Troy Wayrynen, formerly a CMDC student, now Pictures by Troy: Video Editing for Bly's traversals and interviews.
Skizz Cyzyk, from Zinniafilms (Baltimore, MD): Videography for Bly's traversals and interviews. -
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References and For Further Reading
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Books, essays, and non-print media informing Pathfinders
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Below are works, both primary and secondary, from which we draw upon for our research and that constitute early, seminal texts influential for fields like electronic literature, digital humanities, and media art. Additionally, many listed here are mentioned by the four artists collected in this book. We recommend all for further study.Aarseth, E. 1997. Cybertext: Perspectives on Ergodic Literature. Baltimore, MD: Johns Hopkins UP. Amerika, M. 2009. META/DATA: A Digital Poetics. Cambridge MA: The MIT Press. Baldwin, C. 2015. The Internet Unconscious: On the Subject of Electronic Literature. London, UK: Bloomsbury Press. Balsamo, A. 2011. Designing Culture: The Technological Imagination at Work. Raleigh, NC: Duke UP. Barnet, B. 2012. Memory Machines: The Evolution of Hypertext. London, UK: Bloomsbury Press. Bell, A. The Possible Worlds of Hypertext Fiction. NY, NY: Palgrave Macmillan. Bernstein, M., and D. Greco. 2009. Reading Hypertext. MA: Eastgate Systems Inc. Bly, B. 1997. We Descend, Vol.1. Watertown, MA: Eastgate Systems. We Descend Volume 2, 2014: http://www.wedescend.net. Retrieved 1 May 2015. Bolter, J. 1991a. Writing Space: The Computer, Hypertext, and the History of Writing. Fairlawn, NJ: Lawrence Erlbaum. Bolter, J. 1991b. Writing Space (hypertext version). Fairlawn, NJ: Lawrence Erlbaum. Bushman, Jay. 3 Nov. 2007-29 Feb. 2008. The Good Captain. http://jaybushman.com/The-Good-Captain. Retrieved: 25 May 2015. Cadre, A. 2012. Endless, Nameless. Interactive Fiction. http://adamcadre.ac/if.html. Retrieved: 1 May 2015. Cage, J. 1985-6. First Meeting of the Satie Society. ACEN. (referenced by Ann Couey at http://www.well.com/~couey/artcom/leonardo91.html. Retrieved: 25 May 2015. Ciccoricco, D. 2007. Reading Network Fiction. Tuscaloosa, AL: U. Alabama Press. Douglas, J.Y. 2001. The End of Books, or Books Without End?. Ann Arbor, MI: U. Michigan Press. Drucker, J. 2009. SpecLab: Digital Aesthetics and Projects in Speculative Computing. Chicago, IL: U. Chicago Press. Emerson, L. 2014. Reading Writing Interfaces. Minneapolis, MN: University of Minnesota Press. Eskelinen, M. 2011. Cybertext Poetics: The Critical Landscape of New Media Literary Theory. London, UK: Continuum. Fitzpatrick, K. 2011. Planned Obsolescence: Publishing, Technology, and the Future of the Academy. NY, NY: NYU Press. Glazier, L. 2001. Digital Poetics: The Making of E-Poetries. Tuscaloosa, AL: U. Alabama Press. Gould, S. J. 1989. Wonderful Life: The Burgess Shale and the Nature of History. NY, NY: Random House. Greco, D. 1995. Cyborg: Engineering the Body Electric. Watertown, MA: Eastgate Systems. Grigar, D. “Electronic Literature: Where Is It?” Electronic Book Review. January 2009. Grigar, D. “Fallow Field: A Story in Two Parts.” The Iowa Review Web. September 2004. Translated into Spanish by Eilene Powell. http://www.nouspace.net/dene/fallow_field/fallow_field_opening.html. Retrieved: 1 May 2015. Grigar, D. 2010. “Hyperlinking in 3D Multimedia Performances.” Beyond the Screen: Transformations of Literary Structures, Interfaces and Genres. Ed. Jörgen Schäfer and Peter Gendolla. Bielefeld, Germany: Transaction Publishers. Grigar, D. 2008. “The Present [Future] of Electronic Literature.” Transdisciplinary Digital Art: Sound, Vision and the New Screen. Ed. Randy Adams, Steve Gibson and Stefan Muller. Heidelberg, Germany: Springer-Verlag Publications. CCIS (Communications in Computer and Communication Science Series). Grigar, D. “The Role of Sound in Electronic Literature.” frAme. trAce Online Writing Center. Spring 2006. http://tracearchive.ntu.ac.uk/print_article/index.cfm?article=140. Retrieved 1 May 2015. Harpold, T. 2008. Ex-Foliations: Reading Machines and the Upgrade Path. Minneapolis, MN: U. Minnesota Press. Harrigan, P. and N. Wardrip-Fruin. 2010. Second Person: Role-Playing and Story in Games and Playable Media. Cambridge, MA: The MIT Press. Hayles, N.K. 2008. Electronic Literature: New Horizons for the Literary. Columbus, OH: Ohio State Press. Hayles, N.K. 2002. Writing Machines. Cambridge, MA: The MIT Press. Jackson, S. 1995. Patchwork Girl. Watertown, MA: Eastgate Systems. Jenkins, H., K. Clinton, R. Purushotma, A. J. Robison, and M. Weigel. 2009. Confronting the Challenges of Participatory Culture: Media Education for the 21st Century. NY, NY: John D. and Catherine T. Macarthur Foundation. Joyce, M. “Nonce Upon Some Times: Rereading Hypertext Fiction.” Modern Language Studie 43.3 (1997) 579-597. http://yin.arts.uci.edu/~studio/readings/joyce-nonce.html. Retrieved 1 May 2015. Kirschenbaum, M. 2008. Mechanisms: New Media and the Forensic Imagination. Cambridge, MA: The MIT Press. Kolb, D. 1994. Socrates in the Labyrinth: Hypertext, Argument, Philosophy. Watertown, MA: Eastgate Systems. Landow, G.P. 1989. The Dickens Web. Providence: Project IRIS, Brown University. Landow, G.P. 1992. Hypertext: The Convergence of Contemporary Literary Theory and Technology. Baltimore, MD: Johns Hopkins UP. Laurel, B. 1993. Computers as Theatre. Reading, MA: Addison-Wesley. Liu, A., D. Durand, N. Montfort, M. Proffitt, L. R. E. Quin, J.-H. Réty, and N. Wardrip-Fruin. “Born Again Bits: A Framework for Migrating Electronic Literature.” Electronic Literature Organization. August 5, 2005. https://eliterature.org/pad/bab.html. Retrieved: 1 May 2015. Malloy, J. 1986. Uncle Roger. Whole Earth ‘Lectronic Link. Republished at http://www.well.com/user/jmalloy/uncleroger/partytop.html. Manovich, L. 2001. The Language of New Media. Cambridge MA: The MIT Press. Marino, M. "Critical Code Studies." Electronic Book Review. 4 Dec. 2006. http://electronicbookreview.com/thread/electropoetics/codology. Retrieved: 25 May 2015. McDaid, J. 1993. Uncle Buddy’s Phantom Funhouse. Watertown, MA: Eastgate Systems. McPherson, T., E. Loyer, C. Dietrich, S. Anderson, P. Ethington. Scalar. Alliance for Networking Digital Culture. http://scalar.usc.edu. Miller, M. W. 1989. “A Brave New World: Streams of 1s and 0s”. Wall Street Journal. Montfort, N. 2003. Twisty Little Passages: An Approach to Interactive Fiction. Cambridge, MA: The MIT Press. Montfort, N. and N. Wardrip-Fruin. 2004. "Acid-Free Bits: Recommendations for Long-Lasting Electronic Literature." Los Angeles: Electronic Literature Organization. http://eliterature.org/pad/afb.html. Retrieved 1 May 2015. Moulthrop, S. 1991. Victory Garden. Watertown, MA: Eastgate Systems. Moulthrop, S. “Lift This End: Electronic Literature in a Blue Light.” Electronic Book Review, 2013. http://www.electronicbookreview.com/thread/electropoetics/blue%20light. Retrieved 5 May 2015. Moulthrop, S. and J. Unsworth, eds. 1997. Postmodern Culture 7.3 [special edition featuring non-printable works]. New York: Oxford UP. Murray, J. 1997. Hamlet on the Holodeck: The Future of Narrative in Cyberspace. NY, NY: Free Press. Nelson, T.H. 1974. Computer Lib/Dream Machines. 1ST Edition. Nelson, T.H. 1981. Literary Machines. Sausalito, CA: Mindful Press. Paul, C. 2007. “The Myth of Immateriality: Presenting and Preserving New Media.” MediaArtHistories. Ed. Oliver Grau. Cambridge, MA: The MIT Press. Perloff, M. 2011. Unoriginal Genius: Poetry by Other Means in the 21st Century. Chicago, IL: U. Chicago Press. Rettberg, J. 2012. "Electronic Literature Seen from a Distance: The Beginning of a Field." Dichtung Digital. http://www.dichtung-digital.org/2012/41/walker-rettberg.htm. Retrieved: 1 May 2015. Rheingold, H. 1993. The Virtual Community: Homesteading the Electronic Frontier. Reading, MA: Addison Wesley. Rosenberg, J. 1993. Intergrams. Watertown, MA: Eastgate Systems. Ryan, M.L. 1998. Cyberspace Textuality: Computer Technology and Literary Theory. Bloomington, IN: Indiana UP. Salter, A. 2008. Personal Adventures: The Shift from Player to Author. Dissertation for the Doctor of Communications Design, University of Baltimore. State of the Arts: The Proceedings of the Electronic Literature Organization's 2002 Symposium. 2003. Ed. Scott Rettberg. Electronic Literature Organization. Tabbi, J. 2002. Cognitive Fictions. Minnesota, MN: The U of Minnesota Press. Thomas, L. http://www.cherryandmartin.com/artists/Lew-Thomas. Retrieved: 25 May 2015. Wardrip-Fruin, N. 2009. Expressive Processing: Digital Fictions, Computer Games, and Software Studies. Cambridge MA: The MIT Press. Wardrip-Fruin, N. 2010. "Beyond the Complex Surface." Beyond the Screen: Transformations of Literary Structure, interfaces and Genres. Eds. Jörgen Schäfer and Peter Gendolla. Bielefeld, Germany: Transaction Publishers. 227-248. Waber, Dan. 2013 a kiss. http://www.logolalia.com/hypertexts/a-kiss.html#. Retrieved: 25 May 2015.