Gaming and LinguisticsMain MenuThe Power in Community between Pay to Play and Free to PlayAbstractIntroductionMethodologyResultsWork CitiedBrie Frick0d7f1d818af4cf6885e95ccba12c2454796fe5f1
Conclusion
1media/space.jpgmedia/2016-10-07 (2).png2016-12-14T23:03:17-08:00Brie Frick0d7f1d818af4cf6885e95ccba12c2454796fe5f1128872image_header2016-12-15T01:46:38-08:00Brie Frick0d7f1d818af4cf6885e95ccba12c2454796fe5f1These games communities act like any other community. Despite one being in virtual worlds of characters, people will always communicate with each other in effective ways to express themselves and the power they have within the community. These features that were observed show how each can affect a player’s knowledge and understanding of the gaming community. The shorthand/codes in use show the most power over others because the use of such gives the advantage of being quick with a response or command and still being able to fight. The profanity usage was to be expect in both, but the fact of TF2 players openly cursing with no symbols as a feature was a little surprising. The use of emojis was understandable to communicate, but also surprising in the amount it was used for both. Overall those who knew the communities and used these features in the appropriate way hold the power.