Game-Based Pedagogy: Playful Approaches for the Media Production & Digital Humanities College ClassroomMain MenuIntroductionA collection of experiments investigating the opportunities and limitations of play-centric strategies in media educationThe Film Directing GameCan play be activated as a pedagogical framework to generate collaborative creativity?Future Tripping MachineCan embodied performance be a useful and resource-effective tool for liberatory game design?Directing with Action Verbs!A game to help filmmaking students analyze dramatic scenes and give actionable direction to their actorsideaDECKAn ideation and rapid prototyping tool for scholarly media-based projectsTake Action Games1a957f12472524c0bb83993ec06eecaae26937b6
12019-08-30T13:59:53-07:00ideaDECK28An ideation and rapid prototyping tool for scholarly media-based projectsblank2022-08-04T12:49:17-07:00
ideaDECK is an ideation and rapid prototyping tool for the college classroom. It can be played in a variety of different ways, and it is designed to generate scholarly media-based project ideas, to challenge with unexpected design constraints, and to creatively explore a variety of platforms through critical thinking and play.
ideaDECK is brought to you by the Transient Media Lab at the University of Southern California Play Design: Elizabeth Ramsey, Evan Hughes, Susana Ruiz & Steve Anderson Card Design: Stephen Fogg