Game-Based Pedagogy: Playful Approaches for the Media Production & Digital Humanities College Classroom

The Film Directing Game

THE FILM DIRECTING GAME is a social physical game played in the physical world. It’s part of a series of experiments that look into the unique potentials and limitations of play and experiential games in college-level media education.

This game asks the question: Can play be activated as a pedagogical framework to generate collaborative creativity in the college classroom? The goal is for teams to create a filmed scene with creative merit, and the game presents a structure to accomplish this even if the players have never done so before.

The social play of THE FILM DIRECTING GAME communicates that success is only possible when everyone is safe, included, and respected. Bonding is required. Team members will need to lift each other up. Not one person has all the skills and competencies necessary to accomplish creative, ethical filmmaking –  but working together, it can all come into place.

HOW TO PLAY
First we establish teams and roles. Each team consists of six players, and the roles are: 
Producer, Director, Cinematographer, Actor 1, Actor 2, and Crew. The first six students to arrive to class are designated as Producers. The remaining students simply count from one to six to determine their team membership.

At this point, each Producer has a few minutes to huddle their team and facilitate teammates getting to know each other. Team members should make a case regarding their preference to be a Director. When time is up, the Producer selects the team’s Director. It’s noted to the players that, as a Producer, your primary concern is to select someone who is or wants to work on being a leader. The Director will be leading the cast and the crew in efficiently producing a work of creative merit that would be impossible to create as a single individual. Now the Director and Producer have a brief couple of minutes to hear out the other team members voice their role preferences and perhaps discuss their relevant abilities or experiences. Then, both Director and Producer together assign the remaining roles of Cinematographer, Actor 1, Actor 2, and Crew.Now that there are teams and roles, preproduction begins. The Preproduction River represents the somewhat tumultuous, yet inextricably collaborative, process of preproduction. The objective is for the team members (excluding the two Actors who are busy working on their lines) to work together to cross the preproduction river by stepping only on Planning Milestones, represented here by paper plates. There are several simple rules to follow, though mainly what matters most is that if a player touches the floor or any object except the plate or another teammate, this player must go back to the start. The first team to cross the river proceeds to the Production Set. When a team arrives on set, the members assess their PROP and FRAME CARDS, and working togethery they do as follows:The objective is to shoot the scene described on the SCENE CARD incorporating the props on the PROP CARDS, and figure out a visual trajectory for the scene such that it concludes with the composition on the FRAME CARD. In other words: Shoot the given scene incorporating the two props and end with the designated framing. The time limit in this playtest was six minutes; that is, the team had six minutes to organize themselves before the Director called “Action!" (The scene can, from that point on, continue for as long as it takes.)LEARNING GOALS
Table of Contents (also available on this window's upper left corner):
1. Introduction
2. The Film Directing Game
3. Future Tripping Machine
4. Directing with Action Verbs!
5. ideaDECK






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