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Game-Based Pedagogy: Playful Approaches for the Media Production & Digital Humanities College ClassroomMain MenuThe Film Directing GameCan play be activated as a pedagogical framework to generate collaborative creativity?Future Tripping MachineCan embodied performance be a useful and resource-effective tool for liberatory game design?Directing with Action Verbs!A game to help filmmaking students analyze dramatic scenes and give actionable direction to their actorsideaDECKAn ideation and rapid prototyping tool for scholarly media-based projectsTake Action Games1a957f12472524c0bb83993ec06eecaae26937b6
Introduction
12019-09-11T11:04:32-07:00Take Action Games1a957f12472524c0bb83993ec06eecaae26937b63479943A collection of experiments investigating the opportunities and limitations of play-centric strategies in media educationblank2022-08-04T12:44:54-07:00Take Action Games1a957f12472524c0bb83993ec06eecaae26937b6INTRODUCTION
GAME-BASED PEDAGOGY: PLAYFUL APPROACHES FOR THE MEDIA PRODUCTION & DIGITAL HUMANITIES COLLEGE CLASSROOMis a collection of experiments investigating the opportunities and limitations of play-centric strategies in media education. This work brings together play design, public pedagogy, video production, computational storytelling, documentary ethics, and activism.
The collection explores the potential games have as a tool to recognize the systems that structure our daily lives, and the potential that play has as a method to understand and impact these structures. It also demonstrates the capacity of game frameworks to not only teach certain subjects, but their capacity to promote collective skill-building and creativity in the college classroom regardless of the specific content. This work is research about innovative pedagogy, and part of its value derives from the experimentation required in a field that is new and developing. This collection also argues for diversity and inclusivity in games by integrating play in a broad range of environments where people collide with varying degrees of experience with games and perspectives about play. Take Action Games frames this work as transdisciplinary, as we strive to synthesize and translate perspectives from multiple research/creative fields in order to move beyond discipline-specific approaches to shared problems.
ideaDECK is brought to you by the Transient Media Lab at the University of Southern California.
Thank you to all the University of California, Santa Cruz (UCSC) students who participated in the playtests of THE FILM DIRECTING GAME and DIRECTING WITH ACTION VERBS!
Thank you to all the University of California, Santa Barbara (UCSB) participants who co-designed and playtested the FUTURE TRIPPING MACHINE.
Thank you to the UCSB Wireframe Studio Wireframe Studio + Digital Arts & Humanities Commons staff and faculty.
Thank you to Alessia Cecchet for her documentary cinematography of THE FILM DIRECTING GAME.
Thank you to Operations staff of the UCSC Film and Digital Media Department