Is This Loss?Main MenuIs This LossIntroductionIntroduction to the book, written by the group.Everyone At This Party Is DeadBy Harry ShepherdLoss, UnderseaBy: Alyssa HillThe Dead TowerBy: Santiago ThorupLoss of GraspLoss of GraspAbout The Student AuthorsWorks CitedHarrison Shepherd10d4104a8cecc0222b1f294823cfd0ec5316732cSantiago Thorup0b214ce317c2be43c241680da533b0fa61cb855fAlyssa Hillef191762993698a91ee3be8e6c183d06354a6c5fKathy Jiang905b5809e3f72bb3a92453680e4d4642d799d241
Everyone At This Party Is Dead Opener
1media/Screenshot (135)_thumb.png2019-11-14T10:44:52-08:00Harrison Shepherd10d4104a8cecc0222b1f294823cfd0ec5316732c355911This is the first thing the player sees after the game loads.plain2019-11-14T10:44:52-08:00Harrison Shepherd10d4104a8cecc0222b1f294823cfd0ec5316732c
12019-11-13T14:17:44-08:00Everyone At This Party Is Dead18By Harry Shepherdplain9340392019-11-18T14:25:22-08:00"Everyone At This Party Is Dead" by Caitlin Fisher is a first-person video game/work of fiction in which the player explores a set of interconnected worlds and uncovers an overarching narrative that links them all together. This work, if it had to be placed into an existing genre of video game, would be categorized as a walking simulator, comparable to such games as "Gone Home". It was developed for the Oculus Rift, which is a virtual reality headset, but can also be experienced on a standard computer screen.
The game guides the player through a series of memories of a 21st birthday party, but they have a dark undertone; as the title suggests, everyone who was in attendance is now dead. The player appears in an overworld, populated by landmarks and objects, often with pink gems floating above them. If the player walks up to a gem, he or she is transported to another, smaller open area, with new objects and sounds to interact with/hear. Often, these smaller worlds are connected, and by entering the circular portals found in each area, the player enters a new one.
This game adds to our theme of loss because you, as the player, is wandering around a world devoid of life and people, uncovering their stories with the persistent knowledge that every story you hear ends in death. A burning house, a desert oasis, and a grand piano - each one symbolic of an ended life.