Is This Loss?Main MenuIs This LossIntroductionIntroduction to the book, written by the group.Everyone At This Party Is DeadBy Harry ShepherdLoss, UnderseaBy: Alyssa HillThe Dead TowerBy: Santiago ThorupLoss of GraspLoss of GraspAbout The Student AuthorsWorks CitedHarrison Shepherd10d4104a8cecc0222b1f294823cfd0ec5316732cSantiago Thorup0b214ce317c2be43c241680da533b0fa61cb855fAlyssa Hillef191762993698a91ee3be8e6c183d06354a6c5fKathy Jiang905b5809e3f72bb3a92453680e4d4642d799d241
Bubble / Lights
1media/Screen Shot 2019-11-16 at 11.07.51 AM_thumb.png2019-11-16T11:12:02-08:00Kathy Jiang905b5809e3f72bb3a92453680e4d4642d799d241355911Everything escapes meplain2019-11-16T11:12:02-08:00Kathy Jiang905b5809e3f72bb3a92453680e4d4642d799d241
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12019-11-13T14:28:40-08:00Having or not Having Control11plain2019-11-18T20:51:05-08:00* In this scene which the colorful bubble lights are flowing around the dark screen, the readers first have the control of them which the bubbles will follow the motion of the mouse as the reader moves it around. Then, at some point, the reader loses control of them. They start jumping around randomly, not that one can control anymore.
* The text appears on screen telling the protagonist’s story from the first person perspective: “My entire life, I believed I had infinite prospects before me.” After touching the text with the cursor, it scrambles briefly, and is followed by the next line: ... after the main character's perspective, it states: "How can I have grasp on what happens to me?/ Everything escapes me./ Slips through my fingers.” By first letting the readers control where the bubbles will appear and where they moves, and later making the bubbles move automatically, the narrator displays an example of losing a control to something one once had. This idea is referenced in one of the pieces our class read earlier: "Domesticating the First-Person Shooter" by Bowman, which mentions that playing a game both gives the players a control of where they want to be but at the sametime a limitation according to the set up rules of the games. Nobody can have a full control of everything they encounter.
* This passage establishes the general mood of the piece: The perception of control unsettled by the experience of doubt.