As the reader chooses from the options, the character changes forms. With every new stanza a new choice is presented, constantly changing the character. With each transformation the avatar loses more and more of his physical self. As the changes take place, the loss continues to increase as the avatar look less and less like himself originally. The game represents the idea that it is incredibly easy for someone to lose himself in an attempt to fit into society’s “box” of what it means to be normal.
The loss of self is important in this narrative as it pertains to the idea of normalcy. It allows for the portrayal of mental health. According to a blog post from What’s Your Grief?, the feeling of a loss of identity is often in correlation with grief. A person in mourning is likely to feel lost or like a piece of them is missing (I Don’t Know). Loss, Undersea focuses on the struggle for happiness. Harrell uses loss to simulate this hardship.
**If you personally feel a loss of self, here is the blog, which may offer you comfort
**If you need help or someone to talk things out with, here is a *helpline*
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Loss, Undersea
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By: Alyssa Hill
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Alyssa Hill
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