A Conceptual Framework of Technology for Learning and TeachingMain MenuTimeline of ExperiencesCriteria for EvaluationThe infographic flowchart provides a series of questions to evaluate the use of learning technology.ReferencesA list of works consulted in the development of this conceptual frameworkMichelle Sprouse1de4a95f4eb5fc659ccf175b23034301196396f1
Mixed-Up Mother Goose Demonstration
12016-12-09T09:21:22-08:00Michelle Sprouse1de4a95f4eb5fc659ccf175b23034301196396f1138441The Introduction Sequence to Mixed-Up Mother Gooseplain2016-12-09T09:21:22-08:00Michelle Sprouse1de4a95f4eb5fc659ccf175b23034301196396f1
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1media/Screen Shot 2016-12-09 at 12.19.45 PM.pngmedia/Screen Shot 2016-12-09 at 12.19.45 PM.png2016-12-09T09:23:18-08:00Puzzling with MS-DOS Games14I play puzzle games that develop my logical thinking skills.image_header2016-12-11T11:26:09-08:005-19-1992
In my own home, there was a succession of technology: the old DOS machines, floppy disks and “educational” games from Sierra Online. My favorites were Mixed-up Mother Goose and the Castle of Dr. Brain. The new technology which took advantage of color monitors and a mouse allowing me to navigate more complex images and activities on the screen initially attracted my attention.
But it was the stories in each game that motivated me to persist. A math problem on its own would not have captured my attention; but a math problem I had to solve in order to break the secret code and unlock the door in Dr. Brain's castle did.