Cherchez le texte: Proceedings of the ELO 2013 Conference

Editorial & Production Team Bios

Cherchez le texte: Proceedings of the ELO 2013 ELO Conference was edited by Joseph Tabbi, Gabriel Tremblay-Gaudette, and Dene Grigar and produced by Undergraduate Researchers from the Electronic Literature Lab at Washington State University Vancouver (WSUV) in fall 2018. Funding for production was provided by the Louis E. and Stella G. Buchanan Distinguished Professorship given by the WSU System.

Editorial Team
 
 JOSEPH TABBI is the author of Cognitive Fictions (2002) and Postmodern Sublime: Technology and American Writing from Mailer to Cyberpunk (1995). His biography of William Gaddis, Nobody Grew But the Business (2015), received an award from the Chicago Society of Midland Authors. His Handook on Electronic Literature received 1st place in the 2018  N. Katherine Hayles Award for Criticism of Electronic Literature.The editor of the electronic book review, Tabbi is also the founding director of the Consortium on Electronic Literature.

GABRIEL TREMBLAY-GAUDETTE is a Canadian post-doctoral scholar at Labex Arts-H2H of the University Paris VIII Saint-Denis and the Scientific Director of the "Pop-In-Stock" collection at Éditions de Ta Mère. Previously he taught semiotics at Université du Québec à Montréal. His research interests include text and image semiotics, hypermedia literature, contemporary literature, video games, comic art, graphic novels and webcomics. He is the Media Coordination Assistant at the Laboratoire NT2. He is also a member of the editorial board of Salon Double, an online journal on contemporary literature, and bleuOrange.

DENE GRIGAR is Director of the Creative Media & Digital Technology Program at Washington State University Vancouver, whose research focuses on the creation, curation, preservation, and criticism of Electronic Literature, specifically building multimedial environments and experiences for live performance, installations, and curated spaces; desktop computers; and mobile media devices.  She has authored 14 media works, such as  “Curlew" (with Greg Philbrook, 2014),  the "24-Hour Micro-Elit Project" (2009), When Ghosts Will Die (with Steve Gibson, 2005), and "Fallow Field:  A Story in Two Parts” (2004), as well as four scholarly books and over 52 articles. She also curates exhibits of electronic literature and media art, mounting shows at the Library of Congress and for the Modern Language Association, among other venues. With Stuart Moulthrop (U of Wisconsin Milwaukee) she is the recipient of a 2013 NEH Start Up grant for Pathfinders. She serves as Associate Editor for Leonardo Reviews and is President of the Electronic Literature Organization.  Her website is located at http://nouspace.net/dene.


Production Team

KATHLEEN ZOLLER handled the coding and layout of this Scalar book. She is an Undergraduate Researcher working in the Electronic Literature Lab who is pursuing a B.A. in Digital Technology and Culture. Her focus is digital animation but she gained much experience working with multimedia book development on the Scalar platform when she was a contributing author to Exploring Careers in Digital Technology and Culture.

ANDREW NEVEU created the art and helped to organize the content of this book. He is currently an Undergraduate Researcher for the Electronic Literature Lab. He is pursuing a B.A. in Digital Technology and Culture along with a minor in Communication. Andrew has a focus on Design and Social Media and will graduate in Spring 2020. In addition to his duties in the lab, Andrew is also Student Ambassador for WSU Vancouver and does freelance design on the side. He is quite excited to be involved in the preservation of Electronic Literature.

LUCILE HAUTE produced the original graphic design of the original eBook that was adapted for this Scalar book. She is a visual artist, performer, video artist and multi-media artist. She studies and embodies a certain figure of the cyborg by performing performances at the edge of tangible and imaginary spaces. It confronts the emergence of performance with the predictability (quite relative) of digital tools. She lives and works in Paris, in trains and in depopulated landscapes.
 

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