Bad Object 2.0: Games and GamersMain MenuIntroductionBad Object 1.0: TelevisionHollywood's critique of TVGames of the 1970sThe earliest depictions of video games on filmGames of the 1980sExperimentation and dispensationGames of the 1990sCultural anxieties and responsesGames of the 2000sViolence, sexuality and social normativityCounter-currentsExceptions and reconfigurationsMedia ChronologyA chronological gallery of all media included in this projectSteve Anderson3e015d75989f7e2d586f4e456beb811c3220a805G|A|M|E Journal
Violence
12014-08-25T11:53:11-07:00Steve Anderson3e015d75989f7e2d586f4e456beb811c3220a80530252plain2014-08-26T10:55:05-07:00Steve Anderson3e015d75989f7e2d586f4e456beb811c3220a805Among the examples seen here, it is possible to identify three distinct but related genres of association between video games and violence.
Tag these clips: Elephant (2003) The Wire "Soft Eyes" (2006) The Dictator (2012) Breaking Bad, "Problem Dog" (2011) Scott Pilgrim vs. The World (2010) The X-Files, "First Person Shooter" (2000)
Contents of this tag:
12014-08-07T10:43:10-07:00Steve Anderson3e015d75989f7e2d586f4e456beb811c3220a805Parallax View psychology lab test1A clinical psychology lab in 1974 includes a pong game for playing with the chimpsplain2014-08-07T10:43:10-07:00Critical Commons1974VideoThe Parallax View2013-09-17T02:24:07ZSteve Anderson3e015d75989f7e2d586f4e456beb811c3220a805