Games of the 1970s
Unlike television, which was immediately recognizable as an extension of the existing radio broadcasting industry, video games were primarily viewed as an extension of the computer and high-technology industries of Japan and California's' Silicon Valley. The computerization of American business practices took place over several decades beginning in the 1940s and active public relations campaigns by industry leaders such as IBM and Burroughs created a foundation for public acceptance of technology based on promises of speed, ease, efficiency and an ideology of American technological supremacy that culminated in the Moon landing of 1969. More negative associations with the computers used to enforce government bureaucratic activities such as tax collection and military service during the Vietnam War were associated not with computation as such, but with large-scale mainframe computing and the dehumanizing conversion of people into numbers stored on punch cards and databases. When the first microprocessor-based home consoles were introduced in the early 1970s, nothing could have seemed further removed from the bureaucratic logic of the previous generation's mainframe computers and punch cards. In addition to early games' association with the beginnings of personal computing, development of consoles by toy manufacturers such as Coleco and Mattel contributed to the perception of games as more or less benign objects of diversion.