Bad Object 2.0: Games and GamersMain MenuIntroductionBad Object 1.0: TelevisionHollywood's critique of TVGames of the 1970sThe earliest depictions of video games on filmGames of the 1980sExperimentation and dispensationGames of the 1990sCultural anxieties and responsesGames of the 2000sViolence, sexuality and social normativityCounter-currentsExceptions and reconfigurationsMedia ChronologyA chronological gallery of all media included in this projectSteve Anderson3e015d75989f7e2d586f4e456beb811c3220a805G|A|M|E Journal
A software analyst connects with a virtual community of geeks via instant messaging in The Net
12014-08-30T14:23:26-07:00Steve Anderson3e015d75989f7e2d586f4e456beb811c3220a80530251Hollywood's vision of chat rooms and the people who inhabited them circa 1995plain2014-08-30T14:23:26-07:00Critical Commons1995VideoThe Net2014-08-30T21:14:22ZSteve Anderson3e015d75989f7e2d586f4e456beb811c3220a805