Posthuman Video Games: Defamiliarization and Becoming-Main MenuPosthuman Video Games: Defamiliarization and Becoming-Initial RemarksVideo Games as a Posthuman MediaThe Player as a Posthuman SubjectVideo Games' Fascination with DeathVideo Games and Necro-PoliticsPosthuman Video GamesFlower (2009)Stray (2022)Season: A Letter to the Future (2023)Becoming-EarthBecoming-AnimalBecoming-ImperceptibleFinal RemarksChandni Sakhrani241e2da3a779309f51676b9d0fc352881bc3bac9
12023-04-05T18:47:45-07:00Chandni Sakhrani241e2da3a779309f51676b9d0fc352881bc3bac9Season: A Letter to the Future (2023)Chandni Sakhrani9visual_path2023-04-05T19:19:54-07:00Chandni Sakhrani241e2da3a779309f51676b9d0fc352881bc3bac9
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12023-04-05T18:47:45-07:00Chandni Sakhrani241e2da3a779309f51676b9d0fc352881bc3bac9Season: A Letter to the Future (2023)12gallery2023-04-05T19:55:22-07:00Chandni Sakhrani241e2da3a779309f51676b9d0fc352881bc3bac9
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12023-04-05T18:47:45-07:00Season: A Letter to the Future (2023)14gallery2023-04-05T19:59:55-07:00 Disclaimer: Since I have not played the full game yet, I have kept the synopsis brief.
This game follows the story of a young woman named Estelle who leaves her home for the first time to explore and learn more about the world. The goal of the game is to collect memories through writing and recording your experiences and interactions with other characters, in order to create a record of the world for the future generation of humans before a mysterious cataclysm destroys everything.