Touchable Speculation: Crafting Critical Discourse with 3D Printing, Maker Practices, and Hypermapping

thingness

Perhaps because of screen fatigue and digital oversaturation, or perhaps because of the hypercommodification of late capitalism, things are a novelty (which may also explain the growing popularity of 3D printing). When virtual-things leave the screen (perhaps by means of a 3D printer), they become something different. When language-based ideas become things (perhaps by means of a 3D printer), they become something different.

For more on the ontology of things, please see, for example: Jane Bennett, Vibrant Matter: A Political Ecology of Things (Durham: Duke University Press, 2010); and Bill Brown, “Thing Theory,” Critical Inquiry 28, no. 1 (2001): 1–22, https://doi.org/10.1086/449030.

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