Touchable Speculation: Crafting Critical Discourse with 3D Printing, Maker Practices, and Hypermapping

Naming Matters

For instance, in their discussion of reflective design, Hancock et al. refer to other concepts as “adjunct” yet “interdependent” projects, including design fiction (Bosch 2012); speculative design (Lukens and DiSalvo 2012) and imaginary media (Parikka 2012, 41–62).[1] Similarly, design scholar Matt Malpass, in Critical Design in Context, also lists and defines the myriad words developed to identify these kinds of projects, which share “[i]nterrogative, discursive, and experimental approaches in design and research,” such as: ludic design (Gaver et al. 2004); reflective design (Sengers 2005); slow design (Hällnas and Redström 2001); counterfunctional design (Moline 2008; Pierce and Paulos 2014); and adversarial design (DiSalvo 2012), to name a few.[2]
 

[1] Charity Hancock et al., “Bibliocircuitry and the Design of the Alien Everyday,” Textual Cultures: Text, Contexts, Interpretation 8, no. 1 (2013): 77, https://doi.org/10.1353/txc.2013.0000.
[2] Matthew Malpass, Critical Design in Context: History, Theory, and Practices (New York: Bloomsbury, 2017), 4.
 

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