Touchable Speculation: Crafting Critical Discourse with 3D Printing, Maker Practices, and Hypermapping

Design Practice and Research

In the realm of design, conceptual practices—which take many names, including speculative design—often emerge as a way to explore the cultural, ideological, social, and aesthetic aspects (to name a few) of the built-environment and the objects with which we live our lives. This work often comes from designers who view the value or potential of design beyond the industrial and commercial, and more specifically, beyond the pursuit of profitability.[1] A major contributor to this body of work comes from the London-based design studio [Anthony] Dunne & [Fiona] Raby. In a multi-modal array of scholarly books, publications, projects, and exhibitions, they “use design as a medium to stimulate discussion and debate amongst designers, industry and the public about the social, cultural and ethical implications of existing and emerging technologies.”[2]

They, too, draw on the generative value of the speculative in their book, Speculative Everything: Design, Fiction, and Social Dreaming that “propose[s] a kind of design that is used as a tool to create not only things but ideas” and “pose ‘what if’ questions that are intended to open debate and discussion about the kind of future people want (and do not want).”[3] Also speaking to the value of the speculative, Ursula Le Guin frames it (here, the “future”) as “a safe, sterile laboratory for trying out ideas in, a means of thinking about reality, a method.”[4] In my understanding, speculative pursuits are interdisciplinary, multi-modal, and exist in many places and formats simultaneously. The term belongs to no one practitioner, field, or body of work, but offers a mode to approach something, anything, with the power of “what if.”
 

[1] See, for instance, James Auger, “Speculative Design: Crafting the Speculation,” Digital Creativity 24, no. 1 (2013): 11–35, https://doi.org/10.1080/14626268.2013.767276; Anthony Dunne, Hertzian Tales: Electronic Products, Aesthetic Experience, and Critical Design (Cambridge: MIT, 2008); Matthew Malpass, Critical Design in Context: History, Theory, and Practices (New York: Bloomsbury, 2017).
[2] “About Us,” Dunne & Raby, accessed November 26, 2018, http://www.dunneandraby.co.uk/content/biography.
[3] “Books & Limited Editions: Speculative Everything: Design, Fiction, and Social Dreaming,” Dunne & Raby, accessed November 26, 2018, http://www.dunneandraby.co.uk/content/books/690/0.
[4] Quoted in Eileen Gunn, “How America’s Leading Science Fiction Authors Are Shaping Your Future,” Smithsonian Magazine, May 2014, https://www.smithsonianmag.com/arts-culture/how-americas-leading-science-fiction-authors-are-shaping-your-future-180951169/.
 

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