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Relationships and DecisionsMain MenuRelationships and DecisionsIntroductionan overviewFaçadeOrange Sweatshirt : Anna NamulemeQuing's Quest VIIInformationVenice Villescas7c75dc0e9a6c6e9a70f4fac5ec1d6c1c5d2620deAnna Namuleme763253481b0939fda55591393ddecb0f9a608624Sarah Wu9425c37bf3db3142134feadc791d4f8b3b82a8b8
Choices
1media/loading facade.jpgmedia/PLay manY tIMES.jpg2019-11-13T11:51:05-08:00Venice Villescas7c75dc0e9a6c6e9a70f4fac5ec1d6c1c5d2620de3566110the option to decideplain2019-11-18T20:17:22-08:00Venice Villescas7c75dc0e9a6c6e9a70f4fac5ec1d6c1c5d2620deOrange Sweatshirt : Anna NamulemeThe game, Papers, Please by Lucas Pope includes different endings based on the player's choices. Players can experiment with different choices to see how things change, or how people react. You may read my paper in which I wrote of the ability to explore choices in Papers, Please with the following link: https://drive.google.com/file/d/1hA7AxQdsjtcdPSkNeuD937mtMl_CNczb/view?usp=sharing
This is similar to Facade. In Facade, players have the ability to go back into the same scenario, and try interacting differently. This is much different in real life, where there is no ability to start over, or see other options. Players are told to play the story more than once for the best experience in the end screen. This ability to restart and replay allows players to experience slightly different scenarios, and see how different actions affect the story and your relationship with the couple (as well as their own relationship).
1media/PLay manY tIMES_thumb.jpg2019-11-18T14:30:27-08:00Ending Screen2At the ending of the story, you are told Facade is meant to be experienced multiple times.media/PLay manY tIMES.jpgplain2019-11-18T14:35:06-08:00