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12017-11-23T05:11:02-08:00Kiana Ng69c6cf2cb3f49e66d63135c4a2ead09defc183b2Audio to TextKiana Ng1plain2017-11-23T05:11:02-08:00Kiana Ng69c6cf2cb3f49e66d63135c4a2ead09defc183b2
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12017-11-23T05:11:02-08:00Kiana Ng69c6cf2cb3f49e66d63135c4a2ead09defc183b2General FeedbackKiana Ng1plain2017-11-23T05:11:02-08:00At times your argument was incredibly relaxing (if only all arguments took a turn in this direction... heh)! Each clip flowed smoothly into the next. The core components of your idea were relatively contained and, more impressively, you managed to pack a lot of clips in there to make your main idea about digital craftsmanship even stronger. The breadth of materials also evidenced your own interest/passion for video games, making the deconstruction/reconstruction of all those images all the more persuasive.
MDSKiana Ng69c6cf2cb3f49e66d63135c4a2ead09defc183b2
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1media/remix cover.jpg2017-11-23T05:15:13-08:00Example of Remix10Digital Craftsmanship: Video Gamesplain2017-11-23T20:24:22-08:00 *The use of the term "craftsmanship" here does not mean to be a gendered term. It is mostly gesturing to Sennett's argument and is similar to the "Shokunin" (職人) in Japanese, which does not imply the gender (direct translation: Shoku (職) means professions and Nin (人) means people). However, considering the possible sexist connotations it implies and the long-standing issue of sexist content in games, I will start using terms like "craftwork" or "Shokunin's spirit" for future writings and projects (after I have done a good research on the words and their historical contexts). (A big thank you to Vee for reminding me this issue! I was truly not cautious enough.)
12017-11-23T05:11:02-08:00IML501 Remix project1Digital Craftsmanship: Video gamesplain2017-11-23T05:11:02-08:00