Learning for Fun: the Cleveland Museum of Natural History

Visual Learning

One strategy for engaging learners is through the use of images. As of 1992 the use of visuals in teaching was a relatively new strategy furthered by the incorporation of computer graphics. In Interactive Learning Through Visualization it addresses that “the prestige of the nonvisual approaches [have] spread well beyond traditional academic settings” which limits the possibilities for learning (Cunningham 93). Currently that prestige has seemingly disappeared as still images and videos are frequently used in the classroom to support the written material that is being taught. As opposed to solely learning through lectures or textbooks.


The use of visuals can be seen outside of the classroom as the CMNH uses still images and videos to support and further explain their 3-D exhibits. However, the main attention getter at museums such as the CMNH are their 3-D displays which are often more awe inspiring as a life size model than say a picture of a dinosaur.

These life size displays could be manufactured models or taxidermied animals such as the famous dog Balto. Through these displays the viewers are able to read the description plaque alongside them and see their size and how they would have engaged with their environment which is important in increasing the viewer’s understanding and ability to retain the information.

 

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