Interactive Education

Citations

AliceAtDuke (2015). “Intro to Functions in Alice 3 (3.2.5) Part 1 of 2.” Retrieved from      https://www.youtube.com/watch?v=CxoEEYxVumQ
 
 
Baptist Health Hospital (2017). "Frost Science Museum Grand Opening.” Retrieved from   https://www.youtube.com/watch?v=9_rjoxmKpd0
 
Bitar Labs (2015). “Educational Augmented Reality for kids!” Bitar Labs. Retrieved from   https://www.youtube.com/watch?v=YeZZFoZYXLw
 
Everwood Interactive (2015). “Everwood Interactive  Education.” Retrieved from    https://www.youtube.com/watch?v=mma71DM4xhc
 
 
Fengsmu (2009). “Short Animation Using Alice Programming.” Retrieved from      https://www.youtube.com/watch?v=-Ig_MIlPQ5M.
 
 
GoldieBox (2014). “GoldieBlox and the Movie Machine App TRAILER.” Retrieved from https://www.youtube.com/watch?v=RXVx6uz8ylw
 
Helge Fischer, Linda Heise, Matthias Heinz, Kathrin Moebius, Thomas Koehler, (2015) "How to identify e-learning trends in academic teaching: Methodological approaches and the    analysis of scientific discourses.” Interactive Technology and Smart Education, Vol. 12      Issue: 1, pp.31-43, https://doi.org/10.1108/ITSE-09-2014-0031
 
Johnson, Tiana (2016). “Usc Tour.” Twitter. Retrieved from             https://pbs.twimg.com/media/C4pIU0EVcAEX1S7.jpg
Michael Eric Stevenson, John Gordon Hedberg, (2017)."Mobilizing learning: a thematic review     of apps in K-12 and higher education." Interactive Technology and Smart Education, Vol. 14 Issue: 2, pp.126-137, https://doi.org/10.1108/ITSE-02-2017-0017
 
Newby, L.S., Hite, J.M., Hite, S.J. et al. (2013). Educational Information Technology.  Vol 18:  515. https://doi-org.libproxy2.usc.edu/10.1007/s10639-011-9180-x
 
Roopesh Kevin Sungkur, Akshay Panchoo, Nitisha Kirtee Bhoyroo, (2016) "Augmented reality,   the future of contextual mobile learning.” Interactive Technology and Smart Education,   Vol. 13 Issue: 2, pp.123-146, https://doi.org/10.1108/ITSE-07-2015-0017
 
University of Southern California. “Visit USC.” Retrieved from       https://visit.usc.edu/files/2012/04/32627045121_1e55a68ef8_k.jpg
 
Unknown, (2015). “Engage their Minds.” Retrieved from https://engagetheirminds.files.wordpress.com/2012/09/ar.jpg
 
Unknown, “Abstract Background.” Retrieved from https://mir-s3-cdn-            cf.behance.net/project_modules/max_1200/0b827633050685.569e345ad9c29.jpg
 
Wentworth, Rick (2015). “Garfield maze game made with Alice programming.” YouTube. Retrieved from https://www.youtube.com/watch?v=kZbvxLWWQeU
 

 Prototype Sources

Panda Express. Logo Retreievd from https://en.wikipedia.org/wiki/File:Panda_Express.svg

Pribahdi, Yudha (2015). “Boy Kid avatar.” Retrieved from https://www.iconfinder.com/icons/525451/boy_child_kid_male_man_person_pink_icon.

Trythall, Joni (9 Jul 2015). “Web Deisgn For Kids.” envatotuts. Retrieved from https://webdesign.tutsplus.com/tutorials/web-design-for-kids-color--cms-24378. 

The Habit Grill (2017). “Logo” Retrieved from http://www.habitburger.com/wp-content/uploads/habitburger-logo.jpg

The Coffee Bean and Tea Leaf (2017). “Logo.” Retrieved from https://i.pinimg.com/originals/2e/78/14/2e78146da1abc2134f3771d987f79463.png

Trojan Events (2015). “RTCC.” Retrieved from https://trojanevents.usc.edu/files/2015/06/TCC4-825x550.jpg

Wan, Jill and Du, JinZhi(2016). The Girl and the Serpent. Retrieved from http://cinema.usc.edu/animation/featured/GirlandtheSerpent.cfm.

Unknown. “Online Web Icons Camera.” Retrieved from http://cdn.onlinewebfonts.com/svg/img_467562.png

University of Southern California (2016). “aPass Map.” Retrieved from https://apass.usc.edu/files/2015/05/USC-Map.png.

University of Southern California (2017). “School of Cinematic Arts Landing Page.” Retrieved from http://cinema.usc.edu/.


 
 
 

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