Heroism and Rebellion

Welcome,

What makes a hero? What  do people do to rebel against corrupt governments, in-game glitches, and inadequate legal systems? How do we understand rebellion and heroism in contrast with the norm? In this book Britta Harbury, Iris Wilcox, and Harrison Bloom seek to answer these questions through the analysis of three unique works of electronic literature: 's Fisheye Placebo, Andrew Hussie's Homestuck, and Pheonix Wright: Ace Attorney. 

Fisheye Placebo presents rebellion through art, with distorted lines and over-bright colors drawing attention and breaking the expected norm.

Homestuck hands out the titles of "hero" and "god" only to take away one or the other: letting its players die heroes, die as villains, or live as gods, but never two at once.

Phoenix Wright illustrates the trials and tribulations of a passionate defense attorney, seeking to heal a flawed legal system from the inside, rather than tearing it apart.

These works all find contrary heroes and daunting obstacles and their protagonists and authors, through both narrative and design, forcing us to reexamine our previous ideals of heroism and rebellion.

The book awaits.

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