Heroism and RebellionMain MenuBritta Harbury3631b1c9a48317b3d2cc93cba052520d6ee29313Iris Wilcoxfaf35ff3faa4d299d5419b8f9715465af6de6795Harrison Bloom6a48b3c447d788abdc08e283b93b9758579b23d9
Phoenix Wright: Ace Attorney logo
12017-11-19T08:08:41-08:00Harrison Bloom6a48b3c447d788abdc08e283b93b9758579b23d9254562By Shu Takumi. Developed by Capcom.plain2017-11-19T08:17:17-08:00Harrison Bloom6a48b3c447d788abdc08e283b93b9758579b23d9
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12017-11-15T01:42:21-08:00Welcome,25Britta Harbury, Iris Wilcox, and Harrison Bloomplain2017-11-19T21:37:17-08:00What makes a hero? What do people do to rebel against corrupt governments, in-game glitches, and inadequate legal systems? How do we understand rebellion and heroism in contrast with the norm? In this book Britta Harbury, Iris Wilcox, and Harrison Bloom seek to answer these questions through the analysis of three unique works of electronic literature: Wenqing Yan's Fisheye Placebo, Andrew Hussie's Homestuck, and Pheonix Wright: Ace Attorney.
Fisheye Placebo presents rebellion through art, with distorted lines and over-bright colors drawing attention and breaking the expected norm.
Homestuck hands out the titles of "hero" and "god" only to take away one or the other: letting its players die as heroes, die as villains, or live as gods, but never two at once.
Phoenix Wright illustrates the trials and tribulations of a passionate defense attorney, seeking to heal a flawed legal system from the inside, rather than tearing it apart.
These works all find contrary heroes and daunting obstacles, and their protagonists and authors, through both narrative and design, force us to reexamine our previous ideals of heroism and rebellion.