SOCD 293 / FILM 233

Requirements

20%    Participation
20%    The Design of one Week's Schedule and Leading the Discussion
20%    Practitioner Interview
40%    Interactive Non-Fiction Storytelling Project (this includes the work-in-progress presentations as well as the final project)

Participation in  this course  means a set of four specific factors:
  1. Weekly Reading/Watching/Playing/Exploring of course materials, and
  2. Engaging with these materials in class discussions and critiques
  3. Quantity and quality of the student's activities on the class Scalar "book"/site
  4. In-class creative and/or technical exercises
Design of one Week's Schedule and Leading the Discussion: Design the Topic and the assigned Read/Watch/Play/Explore materials for one week and lead us through the in-class discussion. The student-led weeks are 8 and 9. Please note that the assigned Read/Watch/Play/Explore materials must be listed in the schedule at least one week prior to the due date.

Practitioner Interview: interview a media practitioner who is working in some way within the boundaries of the disciplines and mediums discussed in this class. Document the interview in Scalar. Please make sure that you let your interviewee know that it may be made public online. You may choose to conduct the interview in any format you like: text, audio, video, or some other creative format or combination of formats. You will also give a brief presentation of your interview in class today.

Interactive Non-Fiction Storytelling Project​: The project will be assessed and critiqued based on the five key areas of Concept, Design, Innovation, Technology and Resolve, defined as follows:
  1. Concept: intellectual and creative explorations; communication of concepts, play/interaction mechanics, stories, and ideas.
  2. Design: quality of player experience; artful, critical and aesthetic strategies that help support the communication of concepts, feelings, stories, and ideas.
  3. Innovation: unique approaches; unexpected creativity; ethical risk-taking; self-initiated experiments.
  4. Technology: software/hardware fluency; self-initiated technical learning and problem-solving.
  5. Resolve: all guidelines satisfied; work beyond minimum requirements; generous, hard-working, and collaborative mindset.

Grading Collaborations: When working collaboratively, all group members receive the same grade. The professor does, however, reserve the right to modify this as necessary in order to best reflect fairness.
Lateness and Extensions: All assignments must be turned in on time. Extensions will be granted on an individual case-by-case basis. If you are confused about an assignment or need additional support, please contact the professor. 
Absences: Please note that you are expected to inform the professor of any emergency and/or religious situations that require your absence from class. To the extent that it's reasonable and possible, excused absences should be cleared with the professor in advance of the class. 

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