Being WrongedMain MenuAbout the AuthorsStudent BiosHobo Lobo of Hamelin by Raghav GoyalBy Raghav GoyalMissing by Sara LingFaçade By Dominique TomotoThe Brain Drawing the Bullet By Krisjon SpringBy Krisjon SpringWorks CitedBy Raghav, Krisjon, Dominique and SaraRaghav Goyal63a038b2bbb0b6852943583aec0fe0427545d847Krisjon Spring58b540a0c21895a1538b6837d2644f586212af70Sara Lingcbddef36b834bb74f63869f7785da7b9a3a37498Dominique Tomoto1c17c0b0b07fef4eae036fd324de519cc25aec0c
Broken Screen
1media/Broken Screen_thumb.jpg2019-11-14T13:30:18-08:00Sara Lingcbddef36b834bb74f63869f7785da7b9a3a37498355671Shows the Broken Screen Layoutplain2019-11-14T13:30:18-08:00Sara Lingcbddef36b834bb74f63869f7785da7b9a3a37498
12019-11-12T12:23:37-08:00Broken Screen23The broken screen layout of "Missing"plain2019-11-18T19:57:15-08:00In the story "Missing," the beginning of every chapter pans over to a screen of several broken pieces that resemble a particular location that the abducted girl had been.
According to SBS Director of Television and Online Content, Marshall Heald, "each scene is a beautiful, stylized landscape mosaic of photographs in the Adelaide Hills that the viewer must piece together to drive the story forward" (Knox). By creating a visual effect that highlights the idea of puzzle solving, the audience is able to mimic the perspective that the detective possesses when solving a case. Putting together loose clues to solve a mystery mirrors the same mechanics as solving a puzzle. The creators of "Missing" plays with this similarity and uses the broken screen layout to visually demonstrate that the detective's search for the abducted girl is much like putting pieces together until the puzzle reveals itself. By designing parts of the game in this format, the audience becomes more tied to the thoughts and thinking process of the detective, involving the reader with the story.