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1media/image88_thumb.jpg2021-09-02T09:52:29-07:00Grant Glass107afcf8873f422898a9c2e07c49ae3f625fc644373541Reiman, Garland. Digital Literacy and Communications Lab Nov. 2019plain2021-09-02T09:52:29-07:00Grant Glass107afcf8873f422898a9c2e07c49ae3f625fc644
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1media/image2.png2021-08-26T13:30:29-07:002020, February 12 - Greenlaw Gameroom Launches6The Digital Literacy and Communications Lab (DLC) officially opens the Greenlaw Gameroom, the first gaming-centered classroom at UNC, designed to provide instructors with the resources and support they need to integrate games into their classes.plain2022-01-20T12:32:05-08:00On February 12, 2020, the Digital Literacy and Communications (DLC) Lab officially opened the Greenlaw Gameroom, the first gaming-centered classroom at UNC, designed to provide instructors with the resources and support they need to integrate games into their classes. The Greenlaw Gameroom is part of ECL's Gaming Initiative that centers humanistic inquiry in the study and teaching of games by cultivating a community of instructors, fostering innovative research, and providing resources. With its attention to rhetoric, literature, and film the Department of English & Comparative Literature serves as a hub for the initiative. This new endeavor leverages the department’s expertise to furnish a critical perspective on games and culture as well as create an environment for exploring alternate play practices that embrace difference.
SOURCE
“About.” Gaming Initiative. Digital Literacy and Communications Lab, Department of English and Comparative Literature, University of North Carolina at Chapel Hill, 2021, https://dlclab.unc.edu/gaming-initiative/.