Emergence of the Ludic Aesthetic in Literature and Digital Cultures

References

Next: Media References and Links

Or return to: Index

Previous: Conclusion

Aarseth, E. (1997)
Cybertext: Perspectives on Ergodic Literature. Maryland: The John Hopkins University Press.

 

Anthropy, A. (2012) Rise of the Videogame Zinesters: how freaks, normal, amateurs, artists, dreamers, drop-outs, queers, housewives, and people like you are taking back an artform. New York: Seven Stories Press.

 

Ark: Survival Evolved (2017). All Platforms [Video Game], Studio Wildcard: Washington.

 

Assassins Creed: Syndicate (2015). Microsoft/Xbox/Playstation [Video Game], Ubisoft Quebec: Quebec.

 

BAFTA (2017) British Academy Games Award Winners in 2017. Cambridge: BAFTA. [Online]. Available from: http://www.bafta.org/games/games-awards-2017#evolving-game---rocket-league [Accessed 26 June 2018].

 

Barnes, R. (2018) Uncovering Online Commenting Culture: Trolls, Fanboys and Lurkers. Switzerland: Springer International Publishing AG.

 

Battlefield 1 (2016). Microsoft/Xbox/Playstation [Video Game], EA DICE: Stockholm.

 

Battlefield 3 (2011). Microsoft/Xbox/Playstation [Video Game], EA DICE: Stockholm.

 

Battlefield 4 (2013). Microsoft/Xbox/Playstation [Video Game], EA DICE: Stockholm.

 

Battlefield 5 (2018). Microsoft/Xbox/Playstation [Video Game], EA DICE: Stockholm.

 

Baudrillard, J. (1987) Modernity. Canadian Journal of Political and Social Theory, Volume XI (3), pp1-10 [Online].  Available from: https://journals.uvic.ca/index.php/ctheory/article/viewFile/14153/4929 [Accessed 07 July 2018].

 

Beckett, S. (1972) Not I [Theatre Performance]. Performed at Repertory Theater of Lincoln Center, New York [22 November 1972].

 

Belton, P. (2018) Love and dating after the Tinder revolution. [Online]. Available from: https://www.bbc.co.uk/news/business-42988025 [Accessed 19 July 2018].

 

Benjamin, W. (2008) The Work of Art in the Age of Mechanical Reproduction. London: Penguin Books.

 

Black Mirror (2011) Directed by Charlie Brooker. Online Recording. 29 December 2017, [Television Series: Netflix].

 

Bolz, N. (2004) Rethinking Media Aesthetics. In: Lovink, G. Uncanny Networks: Dialogues with the Virtual Intelligentsia. Cambridge: The MIT Press.

 

Borland, S. (2007) Elderly ‘addicted’ to Nintendo Wii at care home. [Online]. The Telegraph: London. Available from: https://www.telegraph.co.uk/news/uknews/1563076/Elderly-addicted-to-Nintendo-Wii-at-care-home.html [Accessed 20 July 2018].

 

Call of Duty (COD) (2003).  Windows [Video Game], Activision: California.

 

Calvino, I. (1986) The Uses of Literature. San Diego: Harcourt Brace & Company.

 

Card, O. S. (1985) Ender’s Game. New York: Tor Books.

 

Carino, M. (2017) Wittgenstein: Philosophical Reflections. Phillippines: Quezon City.

 

Cline, E. (2015) Armada. US: Crown Publishing Group.

 

Cline, E. (2011) Ready Player One. US: Random House.

 

Coyne, R. (2001) Technoromanticism: digital narrative, holism, and the romance of the real. Cambridge: The MIT Press.

 

Dear Esther (2008). Microsoft [Video Game], The Chinese Room: Brighton.

 

Deleuze & Guattari (1987) A Thousand Plateaus: Capitalism and Schizophrenia. Minneapolis: University of Minnesota Press.

 

Dixon, S. (2007) Digital Performance: A History of New Media in Theater, Dance, Performance Art and Installation. Cambridge: The MIT Press.

 

Elite (1984). BBC Micron/Acorn Electron [Video Game], Acornsoft: London.

 

Elite Dangerous (2014). Microsoft/Xbox/Playstation [Video Game], Frontier Developments: Cambridge.

 

Ender’s Game (2013). Directed by Gavin Hood. Off-air recording. 15 June 2018 [Video: DVD].

 

Escape From Butcher Bay (The Chronicles of Riddick) (2004). Xbox/Windows [Video Game], Starbreeze Studios: Stockholm.

 

E.T. The Extra-Terrestrial (1982). Directed by Steven Spielberg. Off-air recording. 02 January 2018, [Video: DVD].

 

Fallout (1997). Microsoft [Video Game], Interplay Entertainment: California.

 

Frontier Network (2018) Elite Dangerous Newsletter #220. 31 March 2018. Elite Dangerous Forum, [Gaming Forum]. Available from: https://forums.frontier.co.uk/showthread.php/419854-Newsletter-220 [Accessed 26 June 2018].

 

Gere, C. (2008) Digital Cultures. London: Reaktion Books.

 

Halfpenny, P. & Proctor, R. (2015) Innovations in Digital Research Methods. London: Sage Publications Ltd.

 

Huizinga, J. (1949) Homo Ludens: A Study of the Play-Element in Culture. London: Routledge & Kegan Paul.

 

Jagoda, P. (2016) Network Aesthetics. Chicago & London: The University of Chicago Press.

 

Journey (2012). Playstation [Video Game], thatgamecompany: California.

 

Jumanji: Welcome to the Jungle (2017). Directed by Jake Kasdan. Off-air recording. 10 May 2018 [Video: DVD].

 

Kirk, J. (2012) Burning Man. [Online]. GQ Magazine: UK. Available from: https://www.gq.com/story/burning-man-sam-brown-jay-kirk-gq-february-2012 [Accessed 20 July 2018].

 

Kiss Me First (2018) Directed by Misha Manson-Smith. Online Recording. 29 June 2018, [Television Series: Channel 4 & Netflix].

 

Kramer, C. (1992). Nazis in Cyberspace!. BBS Callers Digest Magazine. Vol 3 (1992) (8) Montreal: Callers Digest Inc.

 

Krotoski, A. (2018) Digital Human. [Podcast]. Available from: https://www.bbc.co.uk/programmes/b01n7094 [Accessed 20 July 2017].

 

Kushner, D. (2004), Masters of Doom: How two guys created an empire and transformed pop culture. London: Piatkus Books.

 

LaBeouf, Ronnko & Turner (2014), #INTERVIEW [Online]. Available from: https://labeoufronkkoturner.com/ [Accessed 19 July 2018].

 

Lent, J. (2017), The Patterning Instinct: A Cultural History of Humanity’s Search for Meaning. New York: Prometheus Books.

 

Manovich, L. (2002) The Language of New Media. Massachusetts: The MIT Press.

 

Mauss, Marcel (1967) The Gift: Forms and Functions of Exchange in Archaic Societies. New York: Norton Library.

 

Murray, J. (2017) Hamlet on the Holodeck: The Future of Narrative in Cyberspace (Updated Edition). Cambridge: The MIT Press.

 

Never Alone (2014). All Platforms [Video Game], Upper One Games: USA.

 

Ngai, S. (2015) Our Aesthetic Categories. Cambridge: Harvard University Press.

 

Ngai, S. (2010) Our Aesthetic Categories. PMLA. Vol 125 (4), Special Topic: Literary Criticism for the Twenty-First century. Pp948-958 [Online]. Available from: https://www.jstor.org/stable/41058295 [Accessed 07 July 2018].

 

Nier (2010). Xbox/Playstation [Video Game], Cavia: Japan.

 

Nier: Automata (2018) Xbox/Microsoft/Playstation [Video Game], Platinum Games: Japan.

 

No Man’s Sky (2016). Microsoft/Playstation [Video Game], Hello Games: Guildford.

 

Patrick Melrose (2018) Directed by Edward Berger. Online Recording. 9 June 2018, [Television Series: Sky Atlantic].

Pfaller, R (2017) Interpassivity: The Aesthetics of Delegated Enjoyment. Scotland: Edinburgh University Press Ltd.

 

Pitch Black (2000). Directed by David Twohy. Off-air recording. 10 June 2018 [Video: DVD].

 

Pixels (2015). Directed by Chris Columbus. Off-air recording. 12 June 2018 [Video: DVD].

 

Pong (1972). Arcade [Video Game], Atari: California.

 

Poole, S. (2018) Trigger Happy. EDGE. #320 (July 2018) pp. 28-29.

 

Rajan, A. (2018) Gaming becomes the latest addiction. London: BBC News. [Online]. Available from: https://www.bbc.co.uk/news/entertainment-arts-44518982 [Accessed 21 July 2018].

 

Rands, K. (2018) How big data is disrupting the gaming industry. Framingham: CIO from IDG. [Online]. Available from: https://www.cio.com/article/3251172/big-data/how-big-data-is-disrupting-the-gaming-industry.html [Accessed 26 June 2018].

 

Ready Player One (2018). Directed by Steven Spielberg. Cinema Viewing. 29 March 2018 [Vue Cinema, Sheffield UK].

 

Reality Games (2016) The Use of Big Data in the Video Game Industry. London: Reality Games. [Online]. Available from: https://wearerealitygames.com/2016/05/11/the-use-of-big-data-in-the-video-game-industry/ [Accessed 26 June 2018].

 

Roblox (2006). Microsoft, iOS, Xbox One, Occulus Rift [Video Game], Roblox Corporation: San Mateo.

 

Rushkoff, D. (2014) Present Shock: When Everything Happens Now. New York: Penguin Group.

 

Ryan M. L. & Thon J. N. (2014) Storyworlds Across Media. Lincoln: University of Nebraska Press.

 

Samsung (2018). Woman rehabilitating to prosthetic limb using virtual reality (60 secs). [Television advertisement], Online: iSpot.tv. Screened 01/06/2018-20/07/2018. Available from: https://www.ispot.tv/ad/weRr/samsung-mobile-human-nature-song-by-the-killers [Accessed 20 July 2018].

 

Skyrim: The Elder Scrolls V (2011). Steam [Video Game], Bethesda Softworks: Rockville.

 

SnowWorld (2008). Virtual Reality/Occulus Rift [Video Game], University of Washington HITLab in collaboration with Harborview Burn Center: USA.

 

Sonic the Hedgehog (Second Release) (2006). Playstation/Xbox [Video Game], Sonic Team: Japan.

 

Stranger Things (2016) Directed by The Duffer Brothers. Online Recording. 11 March 2018, [Television Series: Netflix].

 

Talhotblond (2009) Directed by Barbara Schroeder. Online Recording. 11 March 2014, [Television Documentary: Answers Productions].

 

Taylor, S. (2017a) The Development of ‘Art House’ Gaming with particular emphasis on the the impact of ‘Dear Esther’. South Yorkshire: Tiki Toki. [Online]. Available from: https://www.tiki-toki.com/timeline/entry/753755/The-development-of-art-house-gaming-with-particular-emphasis-on-the-impact-of-Dear-Esther/ [Accessed 26 June 2018].

 

Taylor, S. (2017b) Man the Player: Examining the Player Within the Games. [Unpublished Essay].

 

Taylor, S. (2017c) YouTube Theatre. South Yorkshire: Wix [Online]. Available from: https://sam12345taylor.wixsite.com/website [Accessed 19 July 2018].

 

That Dragon, Cancer (2016). Microsoft/iOS [Video Game], Numinous Games: California.

 

The Chronicles of Riddick (2004). Directed by David Twohy. Off-air recording. 10 June 2018 [Video: DVD].

 

The Elder Scrolls Online (2014). Microsoft/Playstation/Xbox [Video Game], Bethesda Softworks/Zenimax Online Studios: Maryland.

 

The Technomancer (2016). Playstation/Xbox/Microsoft [Video Game], Spiders: France.

 

Tomb Raider (1996). Playstation [Video Game], Core Design: Derby.

 

Underground (2013). Nintendo [Video Game], Grendel Games: Netherlands.

 

University of Washington (2018) Human Photonics Labaratory: Virtual Reality Pain Reduction. [Online]. Human Photonics Labaratory: Washington. Available from: http://www.vrpain.com/ [Accessed 20 July 2018].

Virilio, P. (2009) War and Cinema: The Logistics of Perception (Radical Thinkers). London: Verso.

 

Wolfenstein 3D (1992). MS-Dos [Video Game], ID Software: Dallas.


Year Walk (2013). iOS/Microsoft/Nintendo [Video Game], Simogo: Malmo (Sweden).

​Next: Media References and Links

Or return to: Index

Previous: Conclusion