DANM 250E: Game Design + Documentary Storytelling + Social Activism

Week 4

We played around with the cool, new VR headsets and software at McHenry.
It was my second time experiencing the Vive and I couldn't help but get excited about how awesome it was.

As someone who grew up investing hundreds of hours into multiple digital games, I've been dreaming of the day that VR finally becomes a household items capable of affordably running the biggest and best digital games on the market. 

Of course, as I've spent more time researching and analyzing games and the digital arts, I've begun to widen the margins on what I think is possible with VR.

As I've gotten older and regrettably, more pessimistic, I have also become hyper-sensitive to the unethical uses of technology that are currently plaguing our data-driven society and how that can and will make it's way into the gaming realm. 

Thanks to this class, I've also began to think critically about how we can challenge this notion and bring progressive, diverse and democratic work to the forefront of this technology's capabilities. 

This page has paths:

  1. Alex's Journals Javier Juanillo