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DANM 250E: Game Design + Documentary Storytelling + Social ActivismMain MenuSyllabusCommunityProjects DescriptionsFrequently Used ResourcesAlexis Guzman7034720f49eaa9a204a043925bb6f42a5f7de710Casondra Sobieralskibf0dee6d71ab8d6fe237e3dd633d63556a71f305Javier Juanillo9f51bd896df7c456d1ecbd23694d6b9aeaa9073dParul414b8a5824f99f3b2e1f07507922c7673ae03deaSusana Ruizd8cbdab512a287789fb5129e74c8e3d0d6c7585d
Week 2: Structure
12017-10-15T19:28:04-07:00Parul414b8a5824f99f3b2e1f07507922c7673ae03dea230797Parul's Journal Entry for Week 2plain2017-10-22T17:28:48-07:00Parul414b8a5824f99f3b2e1f07507922c7673ae03deaGames and Social Change
What stood out for me for this week's response was the heavy onus that is put on games, media or art of any sort who is aspirational of social change. Often such work is judged by quantifiers and the amount of impact is always questioned.
For example, Half the Sky Movement announced the release of three mobile phone games in India and Kenya. These new games are designed to educate women and girls about essential health issues, increase awareness about gender equality, and empower them to bring about social change in these areas. Family Choices game aims to increase the perception of girls’ place in and value to families, with a focus on keeping girls in schools; 9-Minutes introduces players to the key do’s and don’ts of having a healthy pregnancy; and in Worm Attack!, players work to rid themselves and their communities of intestinal worms.Can games create impact in the developing world?
With support from USAID, Games for Change did these games to answer this question with a seemingly simple goal: to produce free, high-quality mobile games that reach and educate women and girls about critical social, economic, and health issues.