Interfaces in Hollywood
The Critical Interfaces video essay offers an interpretive chronology of Hollywood’s imaginings of computer interfaces since the earliest days of computing. Although not rigidly chronological, the project observes a historical evolution from the earliest visions of gestural interfaces in the 1950s when computer technologies were linked with super-human or extra-terrestrial intelligence, to the highly literal, physical and punch-card based interfaces of the mainframe era, followed by a wave of strangely recalcitrant voice and anthropomorphic interfaces during the PC era that suggests a profound transformation of the relationship between humans and computers, as we become increasingly dependent on computation in our daily lives. The chronology comes full circle with a return to gestural and embodied interfaces and non-screen-based displays in the 2010s. However, unlike their imaginary, post-war counterparts, Hollywood's second wave of gestural interfaces are closely tied to real world technology development and product placement. The essay concludes with a call for more thoughtful visions of technology in Hollywood design fictions and a celebration of the comparatively indigestible work of Canadian David Cronenberg. Without suggesting a deterministic relationship between the cinematic imaginary and real world technology design, the essay invites a critical vision of interfaces - both on screen and in relation to consumer culture.
This page has paths:
- Critical Interfaces Steve Anderson