DEA Artifacts Framework Matrix [Block Table 1]
Part of: Digital Empowerment Academy
*Actual Applications can be substituted for others with similar functionality
| Cultural-Centered | ISTE Standard | Implementation |
| Essential Practice | Project Ideas that combine the Culture Centered Practice and ISTE Standards | |
| Engagement and Participation | Critical thinking, Problem Solving, and Decision Making | Select and Research a |
| The Act of Sharing Digital Products & Digital Mechanisms | & | Social Justice Topic |
| Identity Development | Research and Information Fluency | |
| Self-Construct related to Social Justice. The emersion in various forms of media as a function of expression and activism | ||
| Engagement & Participation | Communication & collaboration | Participate in Twitter* |
| Community Integrity | & | Feed and Experience about technology and digital issues with cultural/community lens |
| Cultural heritage, belonging, supporting | Digital citizenship | |
| Digital artifacts reflect heritage and regard for community | ||
| Meaning Making | ||
| Interprets norms, develops analysis. Give voice to what is, what could be. | ||
| Identity Development | Communication and Collaboration | Haiku Deck |
| Youth create an informative digital artifact that creates awareness and action around cultural or community social justice issue | ||
| Practice Inquiry | Creativity and innovation | Piktochart |
| Critical interrogation of use |
Youth create a visual representation of data that is responsive to the community and illuminates their social justice issue | |
| And consumption of symbolic representations | ||
| • Reflect and act to transform conditions under which they live | ||
| • Writing, working to speak truth to power, intent to community uplift | ||
| Meaning Making | ||
| Practice Inquiry | Technology operations and Concepts | Coding/Scratch/App Inventor |
| Youth will develop a computer game/animation that depicts the relevance of their social justice community issue | ||
| Meaning Making | Creativity and innovation | Movie Making (iMovie) |
| Youth create a digital story that paints a picture of their social justice community issue, providing a voice to the voiceless and offers possible solutions | ||
| Identity Development | Communication and Collaboration | Flowboard |
| Youth create a dynamic interactive digital tool to engage and education the community about their issue | ||
| Practice Inquiry | Technology Operations & Concepts | Coding/App Inventor- youth create an App that will provide relief or assistance related to their social justice community issue |
| Meaning Making | Critical thinking, problem solving, & decision making | Conference Presentation |
| Identity Development | Communication & collaboration | Youth share, engage and uplift their culture/community and promote activism around a vetted and authentic social justice issue |
| Engagement Participation | ||
| Community Integrity |
*Actual Applications can be substituted for others with similar functionality
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