Artistic Visualizers and Makers: from Chesley Bonestell to Adam Burch
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2022-05-12T23:46:23-07:00
"If you want to have a maximum effect on the design of a new engineering system, learn to draw. Engineers always wind up designing the vehicle to look like the initial artist's concept."
What this quote is getting at is that People can design what they can picture, such that artists set the boundaries of the possible
As you read from JSC's Habitability Design Center, the design thinking culture of empathizing, ideating, prototyping, and testing is a key aspect to comming up with habitability solutions. Anothe area where art impacts engineering decisions is in the initial visualization. Designers, architects, and engineers are all really good at prototyping to flush out concepts. People trained in hands-on-making and the arts happen to be the most adept at creating physical models as well as 3D visualizations of the proposed final product. In the Apollo era, walking into a room of engineers might make you do a double take, as most were skilled draftsmen and hands-on-makers.
This is echoed by a story from my oral interview with engineering visualizations lead at Redwire Space Adam Burch. He worked on 3D visualization for a Lockheed Martin project, where his initial drawing assumptions were actually included in the final design of the system! He mentioned he felt very satisfied by contributing to the final design with his artwork and his art was used as a tool for the engineers to visualize and discuss what they are working on.
Some famous artists I will work to expand on later include:Chesley Bonestell ("father of space art")
Robert McCall