Relational Possibilities: A Remix of Aesthetic Forms Through Indigeneity and BlacknessMain MenuCommunity ArchiveAesthetic Indigenous FormsThe Kindred Blackness Museum, ProjectCuratorial StatementsCreative CoLab Future WorkDana ReijerkerkDana Reijerkerk's BiographykYmberly KeetonDana Reijerkerk019db768bf3830a97fe7e6288c61c1ade502d9bfkYmberly Keeton9362993029ca88c8d3b40345148bb9d36b16c130
Twine Console With Branching Storyline
1media/Twine_Screenshot_2023-10-10_thumb.png2023-10-10T08:23:34-07:00Dana Reijerkerk019db768bf3830a97fe7e6288c61c1ade502d9bf434981Second screenshot of the Twine GUI showing the branching storyline.plain2023-10-10T08:23:34-07:00Dana Reijerkerk019db768bf3830a97fe7e6288c61c1ade502d9bf
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1media/What_If_Were_The_Art_BannerImage.jpg2023-10-10T07:58:39-07:00What If We're the Art?43plain2023-11-20T12:34:36-08:00
All Are Welcome is a nonlinear psychological horror text-based game that explores the horror of the Black and Indigenous experience in the United States while touring a virtual reality art exhibition. Play as a Black climate refuge visiting the museum where visitors become the art.
Experience seven unique deaths across eight chapters that piece together the full Afrofuturist story. Reluctantly face off against AI generated artworks based on real-life public art in Philadelphia, PA. Make split-second choices that extend your life or take it.
Game Development
I built the video game on Twine using audio from freesounds.org and images generated with Playground.ai and Craiyon.ai and remixed in Canva. Some story board ideas were initially generated using ChatGPT and reworked into original content. I utilized the HAL audio library for Twine's Harlowe story format as well as built-in Macros, CSS, and JavaScript to bring my interactive horror story to life. Check out my developer log in GitHub for more about my design process.